搜索资源列表
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.
rain
- This demo simulates rain drops on a water surface. Only texture coords are perturbed, not the vertices. Uses ARB_multitexture.
Terrian
- 水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
waterwave
- 一个用正弦模拟波纹的的opengl程序,窗口控制使用SDI写的,没有用glut-it is a water-surface simulation code using sin function
distort
- 用C语言和Opengl实现的3D 水波效果,点击图形会出现水波花纹-Click graphic water wave pattern using the C language and Opengl realize the 3D wave effect
Height-Map
- 基于OPENGL的高度图,带水波特效,很适合新手参考学习-OPENGL based on the height of the chart, with water effects, it is suitable for beginners reference learning
Terra3D
- This is a great demo shows off how to render a 3D terrian with openGL. As well there shows the water rendering. Easy to understand and you can use the algorithm in your own project.The code is hard to find now. Hope it can help you.
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
water-opengl
- 基于C++,opengl的3d水波编程,自动生成纹理,或者通过给定纹理,达到逼真效果。-Based on C++, opengl 3d wave of programming, automatically generate textures, or by a given texture, to achieve realistic results.