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三维变换包括几何变换和投影变换。
几何变换有平移、旋转、对称、错切、变比。
投影变换有平行投影和透视图。,Three-dimensional geometric transformations, including transformation and projection transformation. Geometric transformations are translation, rotation, symmetry, shear, variable ratio. Parallel
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图形学实验3D图形变换源码。
实现投影变换的正交(orthographic)、斜交投影(oblique)和透视投影(perspective)
注:创建时误选的意文菜单。-Experimental 3D graphics graphics transform source.
Implementated orthogonal projection transformation, perspective projection and oblique projection
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实现了D3D中第一人称视角的代码,实现了自定义的视图变换-To achieve the D3D code in the first-person perspective, to achieve a custom view of transformation
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一个模拟太阳系运行的小程序,包括光源,贴图,视角转换等。-Applet running a simulation of the solar system, including light sources, texture, perspective transformation.
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基于openGL的代码,在VS2010上实现
(1)透视变换
(2)视点变换
-OpenGL code based on the realization VS2010
(1) perspective transformation
(2) Perspective Transform
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