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Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
AnIntroductiontoNURBSCCode
- 涵盖了nurbs方面的基本算法,可以把源码直接拷贝到程序中。 Table of Contents Chapter 2 Bezier Curves Chapter 3 B-spline Curves Chapter 4 Rational B-spline (NURBS) Curves Chapter 5 Bezier Surfaces Chapter 6 B-spline Surfaces Chapter 7 Rational B-spline (NURBS) S
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
chapter-8
- Direct3D 关于雪花粒子,烟花粒子,雨点粒子等的程序。用VC++6.0编译。-Direct3D on snow particles, fireworks particles, particles, etc. raindrops program.
VTK图形图像开发进阶 随书代码
- 本书系统地介绍了VTK基础知识与开发技术,帮助VTK用户从入门到进阶,快速进入项目实战。本书第l章是VTK概览,介绍VTK的发展和编译安装;第2章以实例开题,分析VTK渲染引擎和可视化管线;第3章介绍VTK的基本数据结构,并在第4章中以实例分析VTK中数据读写功能;第5~6章通过实例阐述VTK在图像和图形处理中的应用;第7章分析VTK的体绘制技术;第8章讲述VTK交互技术;第9章内容为VTK在Qt、MFC等环境下的开发技术;第10章分析了VTK的基础架构和管线机制,并通过实例讲解自定义Filte
Chap06
- Chapter 6 (Chap06\): SkeletalAnimBlend. Demonstrates how multiple skeletal-based animations can be blended together into one animation.