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bumpmap1981
- 使用matlab实现凹凸纹理的程序,将一个彩色图片生成灰度图片,然后用本程序可生成彩色图片的凹凸纹理图片-use Matlab texture achieve embossing process will generate a gray color photographs photographs, Then the process of creating color photographs of the rough texture Photo
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
MultiTexture
- 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixin
zft
- 这是一个旋转的正方体,有光照有颜色,还没有贴纹理-This is a rotating cube, there is light in color, no texture paste
opengl-programming-guide
- 对创建和渲染3D模型、从不同的透视角度观察物体、使用着色、光照和纹理贴图使场景更加逼真等有卓越效果。-For creating and rendering 3D models, from the perspective of different objects in perspective, the use of color, light and texture make the scene more realistic, which are excellent results.
Implicit-Fantasies
- Computer Graphics: The geometry of the shape must be defined by implicit functions. You must use in the function scr ipt at least one set-theoretic intersection, one union and one difference operations implemented using min / max functions. Using
tubiao
- 透明的地球 文理地球 The MAT file topo.mat has color data representing the different continents on the globe. This example shows how to map this data onto the surface of a sphere-A Texture Map