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d3dle8
- 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Menmove
- 在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
lightmap
- VC就加directX开发的小系统,随机生成路面曲率,外加光源-VC increases directX development of a small system, random generation curvature of the road, plus light source
wspipedemo_113
- 一个3D管线设计软件,可以控制管线材质半径等参数,DirectX+VC-a pipeline 3D design software, can control the pipeline material radius parameters, DirectX VC
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
vc++_opengl_directx_cartoon_programme_sourcecode.r
- VC++开发环境下的openGl和directx三维动画编程.-VC development environment under the openGl directx 3D animation and programming.
Water_Simulation_using_DIRECTX
- 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用
dzmn
- 基于vc++和directx实现的人物四肢动作模拟的程序-Vc++ and directx based on the characters to achieve limb movement simulation program
3dmaze
- 使用directx 9.0製作3D迷宮 適用於vc-Create 3D maze using the directx 9.0 applies to vc++
D3DTexture
- 用VC++和DirectX实现的纹理贴图和地图显示-Using VC++ and DirectX to achieve texture mapping and map display
d3d001
- 用VC和directx开发的旋转的三角形,属于三维立体-Belong to the three-dimensional triangle with the VC and directx developed rotation
Visual_CPPGame_Development_Notes
- 此资料为VC++和DirectX书籍相关笔记,有近三十个详细实例,有重要参考价值。-This information for VC++ and DirectX books notes, nearly thirty detailed examples of important reference value.
snow
- VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。- 显示以下内容的翻译: C++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 仍然翻译: VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 C++ DirectX fullscreen create snow effects,