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ShaderX_CharacterAnimation
- 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character anima
stencilshadows
- This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
diaosupin
- 别致的现代雕塑品模型,精致,精模的,max2009版本。-Model chic, modern sculptures, fine, fine mold, max2009 version.
OpenGL_GLFW_GLEW_GLM
- Basic CodeBlocks project to initialize modern OpenGL with shaders with GLEW, GLFW and GLM
fun-V8.0
- Use matlab intelligent predictive control algorithm, Calculate the maximum eigenvalue judgment matrix of AHP, Modern signal processing jobs when the graduate.
SceneDemo
- 基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accel