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OpenGl_desk.rar
- 使用OPenGL绘制三维场景,比如桌子,花草,圆锥体,包含纹理映射,运动和视角转换,Three-dimensional rendering the use of OPenGL scenes, such as tables, flowers, cone, including texture mapping, movement and perspective conversion
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
environment_mapping
- 环境映射实现,适合初学者学习模仿OPengl-environment_mapping.rar
aaa
- 这是用MFC编写的使用openGL的视口代码。 CChildView::CChildView() 构造函数 CChildView::~CChildView() 析构函数 BEGIN_MESSAGE_MAP(CChildView,CWnd ) 消息映射 BOOL CChildView::PreCreateWindow(CREATESTRUCT& cs)创建窗口重新设置窗口参数 BOOL CChildView::PreTranslateMessage( MSG* pMsg ) 翻
OpenGL
- OpenGL游戏开发中的例子,实现了光照,纹理映射等,另外还附带了开发库-OpenGL game development examples to achieve illumination, texture mapping, in addition to libraries with the development
huanjingtietu
- opengl实现的环境映射,并且有场景的绘制,对学习环境贴图有很大帮助-opengl implementation of environment mapping, and rendering a scene of great help learning environment map
MFCTexMapping
- 基于MFC和OpenGL的纹理映射编程,实现了将一张纹理贴到一个旋转的立方体上-MFC and OpenGL-based texture mapping program, implemented to paste a texture on a rotating cube