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promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
WaterDirect3DSample
- The Water sample illustrates using D3DX techniques stored in shader files. The sample shows a square pond inside a building, with rippling water effects including water caustics.
Water_Simulation.rar
- GPU精粹里的水效果渲染,用到shader,效果很逼真,GPU Pristine water effects rendering, use shader, the effect is very realistic
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
WaterI
- 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
my_Water_Simulation
- 基于D3D高效水模拟实现代码,使用HLSL顶点shader技术-D3D and efficient water simulation code, using HLSL vertex shader technology
osgWater
- osg的平面水面的模拟,使用shader进行模拟-osg water surface