搜索资源列表
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译
Simulating-Ocean-Water
- JerryTessendorf 写的模拟海洋水波效果的资料。-JerryTessendorf ocean wave simulation results to write the data.
WATER
- 仿真在平静的水面上滴入水滴后的情景,产生的波 很真实效果很好,可以作为下雨场景仿真的基础-Simulation in calm waters on the scene after the instillation of water droplets, the resulting wave is real good results, the simulation can be used as the basis for the rain scene
distort
- 用C语言和Opengl实现的3D 水波效果,点击图形会出现水波花纹-Click graphic water wave pattern using the C language and Opengl realize the 3D wave effect
Water
- 3D Graphics with XNA Game Studio 4.0中制作水波效果的源文件-3D Graphics with XNA Game Studio 4.0, making the source files of the wave effect
water-opengl
- 基于C++,opengl的3d水波编程,自动生成纹理,或者通过给定纹理,达到逼真效果。-Based on C++, opengl 3d wave of programming, automatically generate textures, or by a given texture, to achieve realistic results.