搜索资源列表
Videodisplay
- 一个视频处理的小程序,主要是对视频数据(yuv)进行了小波分解-a small video processing procedures, mainly for video data (yuv) wavelet decomposition
ATL-DirectX
- ATL写的基于DirectX的 游戏引擎源代码.zip-ATL was based on the DirectX game engine source code. Zip
experiment5
- 1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示 2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透 关键词:Z缓冲器算法 Z向深度缓存算法 Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube an
sanweibianhuan
- 3D图形学三维变换程序,很有用的哦,在VC++下编译通过。-3D graphics 3D transformation process, a very useful oh, the VC compile.
threedimentionProject
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
sanjiaojianhua
- 一个关于三角网格的程序 可以通过三维点恢复它的立体图像-on a triangular grid of the procedure can be three-dimensional point resume its three-dimensional images
59564337ogl_alpha_blending_texture
- 用C++开发的3D图形,实现了旋转、透明等几个简单功能-C development of the 3D graphics and realized the rotation, transparency few simple function
D3DWorld
- 用VB也可以模拟出一个全3D的场景,这段代码只是一个简单的实例.-VB can also simulate a full 3D scenes, this code is just a simple example.
3dTerrainModel(pc).
- 3d地形模型,空格键可以停止/开始动画,回车键随机生成新的地形-3d terrain model, the space bar can stop / start animation, the ENTER key randomly generate new terrain
SWBH
- 计算机图形学的例子,演示了图形的三维变换-examples of computer graphics, graphic demonstration of the 3D Transform
3D_Object
- 3D动画程序,实现圆锥体的的旋转,灯光照亮,是个半透明的三维物体。-3D animation process, the realization of the cone rotating lights illuminate, is a translucent three-dimensional objects.
Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
Chapter12_19
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为12至19章源码-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source,
frog3d-0.5
- 用qt编写不错的3ds读取程序,界面和兼容性都较好,对较高版本的3ds文件读取都比较好-prepared using qt 3ds good reader, interface and compatibility are better, to a higher version of the document read three ds are better
HeShi
- STL文件浏览器.读入STL图形文件可进行3D变换.-STL file browser. Reading into the STL graphics files can be 3D transformation.
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
Double_Bezier
- VC平台下双三次贝赛尔曲面的绘制原码,包括一些数学计算-VC platform bicubic Bessel Surface mapping the original code, including some mathematical calculations
marble
- a maze game which develop in 3D
vccallidl
- VC与IDL数据可视化语言的接口编程,利用IDL提供的控件实现3D数据在VC中的可视化显示-VC and IDL data visualization interface programming language, use IDL for the Control of three VC D data in the visualization display
ff11mapobjviewer
- ff11mapobjmodelviewer 用来浏览FF11客户端地图文件mmb数据,,每个mmb数据都是一个单独的模型 回车键调出小对框,输入mmb号码-ff11mapobjmodelviewer used to browse maps FF11 client documents mmb data, and data are each mmb a separate model Return transfer to a small box, the importation mmb num