搜索资源列表
画图系统
- 我的程序是用C语言编的一个画图软件,满足以下几点: 用某种方法实现圆的生成算法。 实现橡皮筋直线、圆、矩形。 实现多边形裁剪。 实现基本几何变换(平移、旋转、缩放)。 实现Bezier曲线或B样条曲线。 最终呈现的结果是一个小型的交互式图形系统,用界面把所有功能串连起来。-the procedures I used the C language is part of a drawing software to meet the following points : the use of a ce
Graphic2D
- 一个自行开发的图形底层程序。十分有价值。已经完成的部分含有矢量图形的放大缩小等视图操作,基本的几何数据组织。使用STL开发-a self-developed graphics bottom procedures. Very valuable. Already completed parts containing vector graphics, etc. Zooming View operation, the basic geometric data organization. STL use
jihe
- 类似于几何画板的软件,用Visual C++ 开发。实现了基本的图形绘制功能-A softare like Geometric SkechPad. it was develeped with Visual C++. It had implemented the basic Drawing function
BezierFill
- 图形的基本的几何变换程序:包括平移变换、旋转变换、放缩变换、相对某一点的旋转变换-The basic geometric graphics transformation process: including the translation transformation, rotation, zoom transform, the relative rotation of a point
cg
- 在画图系统中实现圆的生成算法,使圆支持异或模式、实现橡皮筋直线、圆、矩形、实现多边形裁剪、实现基本几何变换(平移)、实现B样条曲线 -In the drawing system to achieve a circle generation algorithm, so that won to support different or models to achieve a rubber band straight, round, rectangular, polygon clipping to
Drawbasicgeometricobjects
- 绘制基本的几何物体Draw basic geometric objects-Drawbasicgeometricobjects
geometrictransform
- 计算机图形学中的常用的二维基本几何变换算法的VC++代码-Commonly used in computer graphics in two-dimensional basic geometric transformation algorithm VC++ code
duobianxing
- 用某种方法实现圆的生成算法 2. 实现橡皮筋直线、圆、矩形。 3. 实现基本几何变换(平移、旋转、缩放)。 4. 实现Bezier曲线或B样条曲线。 5. 最终呈现的结果是一个小型的交互式图形系统,用界面把所有功能串连起来 -Round with some way to generating algorithm 2. To achieve a rubber band line, circle, rectangle. 3. To achieve the basic geometric transf
shiyan3-
- 计算机图形学,mfc实现二维图形的基本几何变换,如平移、旋转、缩放、对称、错切变换-Computer graphics, mfc achieve the basic two-dimensional graphics geometric transformations, such as translation, rotation, scaling, symmetry, shear transformation
jihebianhuan
- 简单计算机图形学实现,二维几何基本变换,包括平移、旋转、缩放等功能-Simple computer graphics implementation, the basic two-dimensional geometric transformations, including translation, rotation, scaling function
transform_new
- 二维几何变换的基本变换矩阵,包括向上/下平移,基于原点对称,相对x轴/y轴对称,相对中心点向左/右旋转,相对中心点缩小/放大,x轴/y轴正向及反向错切。(The basic transformation matrix of two-dimensional geometric transformation.)