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fractal-FBM
- 分形里面的随机中点位移法(分形布朗运动),要正常运行程序,必须在机器上装OPEN GL,有原代码,可用于三维地形仿真显示方面,但是缺点是比较占用资源-fractal random inside the midpoint displacement method (FBM), to be normal operating procedures, must be in machinery makeup OPEN GL, the original code can be used for three-d
FractalTerrain
- 这是用分形算法实现三维地形的模拟,在浏览时你可以通过改变参数值,来改变山体的外貌,是学习分形算法的好实例
fractal
- 一个完整的中点位移法产生三维分形地形的源码程序,注:用SGI的opengl库-A complete three-dimensional midpoint displacement method generated fractal terrain source procedures, Note: The use of SGI s opengl library
random-fractal-terrain-generation1
- 三维随机分形地形生成:地形排列的边界拼接算法、地形绘制-Three-dimensional random fractal terrain generation
random-fractal-terrain-generation2
- 三维随机分形地形生成(续十二)纹理 Three-dimensional random fractal terrain generation -Three-dimensional random fractal terrain generation
random-fractal-terrain-generation3
- 三维随机分形地形生成(续十三)7、云 Three-dimensional random fractal terrain generation-Three-dimensional random fractal terrain generation
random-fractal-terrain-generation4
- 三维随机分形地形生成(续十四)分形计算核心代码Three-dimensional random fractal terrain generation-Three-dimensional random fractal terrain generation
random-fractal-terrain-generation5
- 三维随机分形地形生成(续十五)分形计算核心代码:(fractmod.c)续- Three-dimensional random fractal terrain generation
ffraactal-FBBr
- 分形里面的随机中点位移法(分形布朗运动),要正常运行程序源码,必须在机器上装OPENN GL,有原代码,可用于三维地形仿真显示出来方面,但是缺点是比较占用资源 可直接使用。 -The sub-form inside the random midpoint displacement method (sub-shaped Brownian motion), to be normal running program source code must be in the machine tops O