搜索资源列表
lesson4
- OpenGL 的几何变换演示代码,演示了基本的几何变换原理-OpenGL demo code of geometric transformations, to demonstrate the basic principles of geometric transformations
OpenGL
- 《计算机图形学》中的代码,包括各种基础变换与几何实现,由浅入深-" Computer Graphics" in the code, including a variety of basic transformations and geometric realization of progressive approach to
Graph
- 图形学完整课件,包括光栅图形学,图形裁剪,基本几何,二维几何,图形变换,三维几何,几何造型,光照模型,曲线与曲面,曲线拟合与双圆弧逼近,交互技术等。-Graphics complete courseware, including raster graphics, graphic cut, basic geometry, two-dimensional geometry, graph transformation, three-dimensional geometry, geometric mod
1
- 实现基本二维图形三角形、长方形的几何变换程序,其功能包括对图形进行平稳、旋转和缩放变换。-Two-dimensional graphics for basic triangle, rectangular geometric transformation process, its features include a smooth graphics, rotation and scaling transformations.
geomcalc
- 这是一个动态链接库,它的作用是描述基本几何的重要概念,如三维的点,三维的包容盒等待。-This is a dynamic link library, its role is to describe the basic geometry of the important concepts, such as three-dimensional point, three-dimensional tolerance box waiting
33753180
- 关于计算机图形学中的图形几何变换的小程序,包括一些基础变换-Computer graphics, graphic geometric transformation program, including the basic transformation
six
- 首先绘制出原始立方体,然后根据三维图形的基本几何变换算法,做出立方体的平移、比例、旋转、反射、错切五种变换。主要是要在实验过程中掌握三维平移、比例、旋转、反射和错切这5种变换方法和三维坐标向屏幕二维坐标变换的方法。-First draw the original cube to make cube translational and basic geometric transformation algorithm based on three-dimensional graphics, scal
SelectObject
- OpenGL应用的创建 图元的拾取与基本几何变换-The OpenGL application created primitives pickup with basic geometric transformation
lesson4
- OpenGL 的几何变换演示代码,演示了基本的几何变换原理-OpenGL demo code of geometric transformations, to demonstrate the basic principles of geometric transformations
test
- 基本要求:(共35分,每实现一个项目满分得5分) 1. 具有基本体素(立方体、球、圆柱、圆锥、多面棱柱、多面棱台)的建模表达能力; 2. 具有基本三维网格导入导出功能(建议OBJ格式); 3. 具有基本材质、纹理的显示和编辑能力; 4. 具有基本几何变换功能(旋转、平移、缩放等); 5. 基本光照明模型要求,并实现基本的光源编辑(如调整光源的位置,光强等参数); 6. 能对建模后场景进行漫游如Zoom In/Ou
031
- 通过合理运用计算机图形学相关知识—openGL数据库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《冰雪奇缘》。(需配置Open GL)-Through the rational use of computer graphics knowledge-openGL , the basic geometric primitives drawn, two-dimensional observation transformation, geome
benyue
- 运用计算机图形学相关知识—openGL数据 库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《奔月》。-he use of computer graphics knowledge-openGL s, the basic geometric primitives drawn, two-dimensional observation transformation, geometric transformation graphics, thre
EXE1View
- 练习使用GDI函数绘出基本几何元素,如点、线、矩形、圆、椭圆、多边形、圆弧等、并能够用颜色填充;练习使用GDI函数显示图像;-Practice using GDI functions to draw basic geometry elements such as points, lines, rectangles, circles, ellipses, polygons, arcs, etc., and can be filled with colors practice using GDI
ViewControl
- mfc,opengl,几何变换与光照,熟悉三维图形显示的基本流程,熟悉视图变换的设置-Geometric transformation and illumination, familiar with the basic flow of three-dimensional graphics, familiar with the Settings of view transformation
Boxman
- 基于OpenGL的推箱子游戏,简单的Obj模型导入,基本材质纹理显示,场景漫游,碰撞检测,光照模型,基本体素,基本几何变换...(Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transf