搜索资源列表
SecondGL
- 利用opengl实现基本的图形绘制,几何变换,颜色变换
change
- 计算机图形学OPENGL图形几何变换: 1.输入一组数据 2.实现图形的非交互式几何变换 3.实现图形的交互式几何变换
cg
- 图形学综合性实验报告、代码:画直线、多边形(包括填充和非填充)、基本图形(包括矩形、圆、椭圆等)、曲线及通过调整控制顶点来改变曲线形状、实现几何变换以及真实感效果等
3Dtransform
- 对正立方体图形进行平移、旋转、变比、对城、错切等几何变换及平行投影和透视图等投影变换。-Graphics on the cube is translation, rotation, variable ratio, on the City, shear, such as geometric transformations and parallel projection and perspective projection transformation and so on.
cubev
- 这个个人图形学的画动态4维旋转的程序,它使用了openGL的两个矩阵堆栈,可以帮助大家掌握openGL的矩阵栈,及几何变换实现等-The individual paintings Graphics 4-dimensional spin dynamics of the process, it uses two matrix stack openGL, openGL can help you to master the matrix stack, and the realization of geo
Graph
- 图形学完整课件,包括光栅图形学,图形裁剪,基本几何,二维几何,图形变换,三维几何,几何造型,光照模型,曲线与曲面,曲线拟合与双圆弧逼近,交互技术等。-Graphics complete courseware, including raster graphics, graphic cut, basic geometry, two-dimensional geometry, graph transformation, three-dimensional geometry, geometric mod
MfcOpenGL
- 主要实现绘画图形的旋转,平移,缩放,适合初学opengl的几何变换,对于三维图形编程有很大的帮助-Main achieved painting graphics rotation, translation, scaling, suitable for beginners opengl geometric transformations, three-dimensional graphics programming for the very helpful
geometric
- 三维立体模型的几何变换,对图形进行平移、旋转、对称、错切,以及投影变换,包括三视图、轴测图以及透视图等-Three-dimensional model of the geometric transformation, on the graphics translation, rotation, symmetry, shear, and projection transformation, including the three views, axonometric drawing and per
1
- 实现基本二维图形三角形、长方形的几何变换程序,其功能包括对图形进行平稳、旋转和缩放变换。-Two-dimensional graphics for basic triangle, rectangular geometric transformation process, its features include a smooth graphics, rotation and scaling transformations.
Three-dimensional
- 计算机图形学中的三维变换,几何变换,包括平移、错切、对称;投影变换,包括平行投影和透视图-Three-dimensional computer graphics, transformations, geometric transformations, including translation, shear, symmetry projection transformation, including the parallel projection and perspective
33753180
- 关于计算机图形学中的图形几何变换的小程序,包括一些基础变换-Computer graphics, graphic geometric transformation program, including the basic transformation
Transform
- 基于OpenGL的图形几何变换源代码,非常全。-OpenGL-based graphics, geometric transform source code, very full.
earth
- OpenGL_利用堆栈实现图形的级联几何变换_地球的自传和公转-OpenGL_ stack graphics cascade geometric transformation _ autobiography and the revolution of the Earth
six
- 首先绘制出原始立方体,然后根据三维图形的基本几何变换算法,做出立方体的平移、比例、旋转、反射、错切五种变换。主要是要在实验过程中掌握三维平移、比例、旋转、反射和错切这5种变换方法和三维坐标向屏幕二维坐标变换的方法。-First draw the original cube to make cube translational and basic geometric transformation algorithm based on three-dimensional graphics, scal
Three-dimensional-graphics-
- 实现三维图形一般的绘制,几何变换,渲染,材质,光照等一系列功能-Three-dimensional graphics rendering, geometric transformations, rendering, material, light a series of functions
Transformation
- 计算机图形学,实现几何变换,旋转、平移、放大、缩小-Computer graphics, geometric transformations to achieve, rotate, pan, zoom
OpenGLEX5
- EX5 OpenGL二维观察,编码包括了OpenGL中二维图形的几何几何变换,坐标系变化等。-EX5 OpenGL
97575632cp
- 1.用某种方法实现圆的生成算法。 2.实现橡皮筋直线、圆、矩形。 3.实现多边形裁剪。 4.实现基本几何变换(平移、旋转、缩放)。 5.实现Bezier曲线或B样条曲线。 6.最终呈现的结果是一个小型的交互式图形系统,用界面把所有功能串连起来-Computer Graphics exterment: 1.Algrialm Bezier line 2.MidPoint 3.Bresensm
031
- 通过合理运用计算机图形学相关知识—openGL数据库、基本几何图元绘制、二维观察变换、图形的几何变换、三维观察变换、纹理贴图、交互技术、场景漫游等完成了作品《冰雪奇缘》。(需配置Open GL)-Through the rational use of computer graphics knowledge-openGL , the basic geometric primitives drawn, two-dimensional observation transformation, geome
Boxman
- 基于OpenGL的推箱子游戏,简单的Obj模型导入,基本材质纹理显示,场景漫游,碰撞检测,光照模型,基本体素,基本几何变换...(Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transf