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graph3dapp
- 用Java书写的3D图形渲染程序,不使用Java3D和OpenGL,纯Java实现,采用扫描线深度消隐,和局部光照模型,该程序用作图形学教学。程序使用Jcreator3.5编译(内建工程),当然也可以用其他Java工具编译。需要详细了解的网友可与我联系-written with Java 3D graphics rendering procedures, and not to use OpenGL Java3D, pure Java, scanning depth blanking line,
图行算法
- 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理-download the original code, the computer graphics programming practice, including painting line, anti-aliasing straight Circle, pai
A00_学OpenGL编3D游戏
- 3D编程 用opengl编程时的最近本框架,适合刚学图形变成的人学习,有助于理解编成原理-3D programming using opengl programming at the last of this framework, just learning to fit into graphics learning from the people, help understanding into Principle
opengl源码
- 第一个是关于图形学中纹理运用的例子 第二个是战斗机测试的OpenGL源码 第三个是导弹发射测试 第四个是模拟雨点飘落 第五个是模拟烟雾从产生到消失的过程-No. 1 on the use of graphics texture example is the second fighter test OpenGL source is the third missile test launch is the fourth simulated rain floated down Fifth is the
NurbsSurf
- VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
图形学-原点旋转
- 本人在国外读CG时老师演示的一份作业,绝对原创!请下载使用者保留程序上的copyright说明!本程序是用OPENGL实现的原点旋转,值得初学者参考学习-I read CG abroad when a teacher demonstration operations, absolute originality! Users download the reservation procedure on the copyright note! This procedure is used to ach
hytd
- 这是我们学习计算机图形学时老师留的大作业,是一个3维图形系统,几乎涵盖了计算机图形学的所有基本变换,包括消隐等,这个文件是绝对质量高的.-This is our study computer graphics when the teacher left the operation, is a three-dimensional graphics system, and covered almost all the computer graphics fundamental transformat
纹理
- 图形学程序,vc写的原始纹理实现例子,没有用opengl等图形系统,完全自写代码,推荐下载。-graphics procedures, vc wrote the original texture achieve example, no use opengl other graphics system, completely self-written code to download.
Thinghua_CG_PPT_PART1
- 清华大学计算机图形学基础课件PART1,适合大学本科生学习计算机图形学时使用-This is a courseware with computer graphics of TsingHua University!
Thinghua_CG_PPT_PART2
- 清华大学本科计算机图形学基础教程PART2,适合大学本科生学习计算机图形学时使用-Tsinghua University undergraduate computer graphics based tutorial PART2 suitable for undergraduate study and the use of computer graphics
1画贝塞尔曲线
- 给定条件的贝塞尔曲线画法,按照图形学书上的算法实现-to the conditions set forth in the Bessel curve method of painting, according to the book Graphics Algorithms
九.OpenGL软件包实现光照明模型
- 本程序是完成图形学中关于光照模型的示例,通过本人编译通过,可以运行!-the procedure is completed graphics on the sample illumination model, I compile, run!
三棱锥
- 利用所学的计算机图形学的知识编制的三维物体之三棱锥图形,其中利用的是VC和OPENGL的结合在OPENGL编程下完成的,具有非常好的参考价值-use their knowledge of computer graphics prepared by the three-dimensional objects ter pyramid graphics, which use the VC and the integration of the OpenGL programming OpenGL comp
opengl软件包使用
- opengl软件包使用的小例子,初学计算机图形学的朋友可以看看!-opengl package uses small examples, beginner computer graphics friends can see!
图形学的一个课程设计
- 我个人设计的用opengl设计的纹理贴图程序 语言为VC-I personally designed using opengl textures designed for the programming language Visual C
samuel_sphere
- 用opengl画的球,按abcd可出现4个不同的图案,网状球体,不透明球体,等等。是本人计算机图形学第一个course work-opengl painting with the ball by abcd, there will be four different designs mesh spherical, opaque sphere, and so on. I was a computer graphics course work
OpenGL红宝书(有源码)1
- 本书由OpenGL标准委员会编写,人称“OpenGL红宝书”,是OpenGL领域的权威著作。 本书主要讲述如何使用OpenGL图形系统来编制程序,通过计算机图形学技术来生成具有真实感的图形。代码薇原书代码-the book prepared OpenGL standard, known as the "Red Treasure Book OpenGL" OpenGL is the authoritative publication. The book mainly about
jisuanjituxingxue
- 用VC实现计算机图形学的各种算法,另外还具有演示基本三维图形的效果(使用的是OpenGL)-with VC's computer graphics algorithms, but also have demonstrated basic 3D graphics effects (using the OpenGL)