搜索资源列表
Subd
- 用递归算法实现的球体的程序,我曲面建模的作业!希望对大家能有帮助-using recursive algorithm of the ball, and I surface modeling operations! We can hope for help
GL15_TerrainRendering
- 这是地形实现算法,有地形的建模和地形的渲染,纹理贴图-This is the terrain algorithm, a terrain model and terrain rendering, texture mapping
L-system
- 图形学里面的L-system算法的实现,根据已给的语法规则和字符规则迭代生成新一代,实现植物建模-achieve the L-system algorithm
point-model
- 提出了几个有关点模型的表面几何建模和绘制方面的新算法,用于处理这些广泛使用和日益复杂的三维采样点几何模型。-Raised a few points on the surface of the model geometry modeling and rendering aspects of the new algorithm for dealing with these widely used and increasingly complex three-dimensional geometric
A-LightWave-3D-Plug
- 一种3D头发建模插件介绍,算法可能有一些麻烦,但效果很好。-A lightwave 3d plug-in for modeling long hair
DormOpenGL
- 绘制一个具有真实感的三维场景,其中包含了一些三维物体。具有光照,纹理效果,可实现交互式的场景漫游。实现了从建模、坐标变换到消隐算法、光照模型、面绘制算法、纹理映射的全部过程。-Draw a photorealistic 3D scene, which contains a number of three-dimensional objects. Light, texture effects, interactive scene roaming. Blanking algorithm from m
EntityGeoTransform
- Opengl 图形库及其与VC的集成 交互技术 三维建模(三维图形编程的理论基础) 三维图形编程的数据结构与算法 消影技术-Opengl graphics library, and the VC integrated interactive three-dimensional modeling (the theoretical basis of the three-dimensional graphics programming) of data structures and a
GL15_TerrainRendering
- 这是地形实现算法,有地形的建模和地形的渲染,纹理贴图-This is the terrain algorithm, a terrain model and terrain rendering, texture mapping