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B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
1画贝塞尔曲线
- 给定条件的贝塞尔曲线画法,按照图形学书上的算法实现-to the conditions set forth in the Bessel curve method of painting, according to the book Graphics Algorithms
Spline+ellipse
- 标准椭圆的算法与三次样条曲线算法 用OpenGL实现编程-standard ellipse algorithm and cubic spline curve algorithm using OpenGL Programming
AlgOfBezier
- 此程序实现了bezier曲线的生成算法,分别利用了递归算法和中点插算法。开发环境为VS2003-this program achieved a bezier curve generation algorithm, namely the use of recursive algorithm and the midpoint interpolation algorithm. Development Environment for VS2003
BezierCurve
- 用OpenGL来画一个Bezier曲线,没有调用OpenGL的画图函数,直接实现的算法。
shiyan5
- 实验5 Bezier曲线 1.实验目的: 了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。 2.实验内容: (1) 结合示范代码了解曲线生成原理与算法实现,尤其是Bezier曲线; (2) 调试、编译、修改示范程序。 (3) 尝试实现B样条曲线算法。 -5 Bezier curve experiment 1. Experimental Objective: To understand the principle of
TheNURBSBook
- NURBS最近经典的一本书The NURBS BOOKs。这本详细的介绍了NURBS曲线曲面的基本概念,算法,以及曲线曲面的修改方法-NURBS recent classic book The NURBS BOOKs. This detailed NURBS curves and surfaces, introduced the basic concepts, algorithms, as well as changes to methods of curves and surfaces
homeworkofgraphics
- 画点、画线、二维裁剪平移、填充算法、三维显示、二维基本变换、bezier曲线。-Painting, the painting line, cutting two-dimensional translation, filling algorithm, three-dimensional display, the basic two-dimensional transform, bezier curves.
include
- 了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。-Principles of understanding the generation of curves, the curves have several common generation algorithm, using VC+ OpenGL to achieve Bezier curve generation algorithm.
PathGenerate
- 路径生成程序,实现了三维路径生成算法,基于b样条曲线算法,具有实时显示功能-
draw
- 利用OpenGL绘制曲线实现划线算法,这个算法是自己亲手实现了的,对于初学者比较容易跟进-Achieved using OpenGL to draw curves crossed algorithm, this algorithm is implemented their own hands, and easier to follow for beginners
InnerInsertToB
- 使用内插算法画出B曲线:即与两条直线相切并且无限靠近直线交点的曲线-Interpolation algorithm used to draw B curve: ie as close as two lines and a straight line tangent to the curve of intersection
opengl
- 计算机图形学课程设计 1.直线反走样算法 1、 参数曲线曲面、Bezier曲线、Bezier曲面 2、 纹理映射 3、 网格化、网格细化等 A、可作一个基本的图形处理软件 B、可选择书本上所学过的算法 C、可作图形学的综合应用系统-1 Computer Graphics course design. Line anti-aliasing algorithm 1, the parameters of curves and surfaces, B
NURBS
- 非均匀有理B样条(NURBS)曲线曲面造型的主要算法函数源码-Non-uniform rational B-spline (NURBS) curve and surface modeling functions of the main algorithm source code
Bezier
- 利用OpenGl画Bezier曲线,非算法实现,调用接口。利用鼠标确定4个contral_point进行绘画。-Use OpenGl draw Bezier curves, non-algorithm,Draw line by calling the interface. Identified four contral_point by using the mouse to paint.
bezier
- 3次bezier曲线的两次拼接算法,图形学作业。-Curve of two joining together algorithm, graphics homework.
Bezier
- Bezier曲线算法,在VC环境下,用OPENGL编写,模块扩展内容丰富-Bezier curve algorithm, VC environment, written in OPENGL module expansion rich in content
Bezier
- 用二次或三次B样条或Bezier曲线算法生成曲线。-Generated by a quadratic curve or a cubic B-spline or Bezier curve algorithm.
Byangtiao
- OpenGL用二次或三次B样条或Bezier曲线算法生成曲线。-OpenGL B-spline curves or Bezier curve algorithm used to generate two or three times.
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci