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20120523-pedsim-2-2.src
- 本程序是一个基于opengl的大规模人群模拟的例程,主要利用Helbing的行人力学模型进行模拟-This procedure is a routine opengl massive crowd simulation-based mainly use the Helbing pedestrian mechanical model to simulate
a6
- 对三维模型实现纹理的贴图,并且同时具有光照效果-texture on the model,high level of opengl programming
A4
- 用opengl生成三个模型并用按键控制三个模型的显示与隐藏-3 models and use keyboard to control the presence
study10
- opengl学习之十,这一课我们将学习在opengl中载入3D模型,并真正建立一个可以自由移动的3D空间-lesson10, loading in opengl and moving in a real 3D space
3ds_model
- 读取3ds教学楼群模型,显示坐标轴及其原点,鼠标转换模式。-Read 3ds Teaching Building model, and show of axes its origin, mouse conversion mode.
OBJLoader
- 将利用3DSMAX制作的模型导入的基于OpenGL的C++程序中-The import model 3DSMAX made based on the OpenGL C++ program
openglfinal
- 读取简单的OBJ文件,并用C++类封装,内容还有待完善,只是一个大概模型-Read a simple OBJ files, with C++ class package, the contents have yet to be perfect, only an approximate model
opengl-read-3ds-format-file
- 对OpenGL做了基本的介绍,并详细介绍了3ds模型的文件格式.在VC++下的OpenGL编程中完成了3ds模型 的读取与重绘.并例举了一个3ds模型验证了程序的可行性.-The paper has a basic presentation in OpenGL and introduces file format of 3ds‘models in detail.It completes read and redraw of 3ds models in the OpenGL program
earth
- openGL,在C#上实现。是地球模型,可以实现自由缩放,控制旋转速度-openGL, implemented in C#. Earth model, can achieve freedom zoom control rotation speed
Exercise_8
- 1. 载入一个简单的ply格式的三维模型; 2. 使用Vertex Buffer Object的方式来绘制三维模型; 3. 使用Per-Pixel Shading方式进行绘制; -Loading of the three-dimensional model of a simple ply format 2. Use Vertex Buffer Object to draw a three-dimensional model 3 Per-Pixel Shading draw
use-OpenGL-to-show-3D-model
- OpenGL中运用MFC程序框架显示3DS模型-OpenGL in use MFC program framework 3DS model
OGL
- 三维模型载入器,读取obj格式文件,处理阴影 并显示效果 -Deal with shadow and display three-dimensional model loader
OpenGl
- 使用openGl 将3D模型文件obj中的模型信息载入,进行编程-To use openGl loaded model information in the 3D model file obj programming
Matrixd
- 用OSG引擎编写的,可以用于移动旋转缩放三维模型-OSG engine used to move the rotation scaling model
BlendInput
- 用OSG引擎编程,将导入的三维模型设置为透明-OSG engine programming, will import three-dimensional model is set to transparent
RotateGlider
- 利用OSG引擎编程,响应键盘旋转三维物体模型-OSG engine programmed to respond to the keyboard rotating 3D object model
HighLight
- 利用OSG引擎编程,选择三维模型并使之高亮-OSG engine programming, choose the highlight of the three-dimensional model and
getPosition
- 利用OSG引擎编程,求解计算获得获得三维模型的位置-OSG engine programming, solving the calculation to obtain the position of the three-dimensional model
the-input-and-output-of-3Dmodel
- 几种三维模型文件在OpenGL中的输入与处理-the input and output of 3Dmodel
dingshuji
- 一个集合了OPENGL、GLstudio、3Dmax动画的订书机程序(下载后需把vtdata里的模型和贴图地址修改才可导入模型)-A collection of OpenGL the GLStudio 3Dmax animation stapler program (after downloading the the vtdata the model and texture address to modify the order to import the model)