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xiangpiji
- 利用OpenGL实现折线和矩形的橡皮筋技术-OpenGL implementation using rectangular rubber band line and technical
elastic
- OpenGL橡皮筋技术的源代码 ,原理:OpenGL双缓冲机制-Rubber band technology OpenGL source code, the principle of: OpenGL double buffering mechanism. .
rubber
- 使用OpengGL做的橡皮筋技术,还不错-Use a rubber band technique OpengGL do, not bad
opengl
- 实现橡皮筋技术演示,运行很顺利啊!希望大家多多指教-Achieve rubber band technology demonstration, run very smoothly ah! We hope you can teach
shijy
- 橡皮筋技术,OPENGL程序,运行后可以按鼠标左键任意滑动画出一个矩形,点击鼠标右键,矩形消失-Rubber band technology, OPENGL program, press the left mouse button after running any slide to draw a rectangle, click the right mouse button, the rectangle disappears
chap3-1
- opengl—— 实现橡皮筋技术。完美运行,简单易懂!-Rubber band technology
31102
- 自己用书上的程序改的,用橡皮筋技术画矩形的小程序,写了注释,仅供新手参考。-Own book on with the reform program, draw a rectangle with a small rubber band technology program, wrote a note, for novice reference.
3.11
- 折线和矩形的橡皮筋绘制技术,并采用右键菜单实现功能的选择-Rubber band line and rectangle drawing techniques, and using context menu options to achieve functional
graphicsdraw
- 用OPenGL画直线和圆,实现橡皮筋技术,在MFC下实现-With OPenGL draw a line and round, realize the rubber band technology, realize the MFC
xiangpijin
- 橡皮筋技术带右键菜单功能,实现直线和矩形的橡皮筋技术,并采用右键菜单功能选择-Right-click menu functions with a rubber band technology, to achieve a straight line and rectangle rubber band technology, and feature selection using right-click menu
3-11
- 图形学中的橡皮筋技术,能够运行橡皮筋技术,且可变换颜色-Graphics technology in the rubber band, rubber band technology to run, and can change color
xiangpijin
- 1.学习掌握橡皮筋绘制技术 2.熟悉opengl编程流程 3.利用绘制折线完成橡皮筋 4.采用右键菜单实现功能选择 -1. Learn the rubber bands rendering technology 2. Familiar with opengl programming process 3. Use draw line complete rubber band 4. The right menu selection function
chap3-2(rubber)
- 橡皮筋技术,确定一个点,再确定另一个点,可以随意拉伸-The technology of the rubber band, to determine a point, and then determine the other points, can be tensile
xiangpijin-
- 在OpenGL中利用键盘实现橡皮筋技术,先确定一个点,再确定另一个点。-Use the keyboard rubber band technology, to determine a point, and then determine another point in OpenGL.
Elastic
- OpenGL应用的创建 橡皮筋技术的实现-The OpenGL applications created rubber band technology to achieve
3.11
- 折线和矩形的橡皮筋绘制技术,并采用右键菜单实现功能的选择-Rubber band line and rectangle drawing techniques, and using context menu options to achieve functional
31102
- 自己用书上的程序改的,用橡皮筋技术画矩形的小程序,写了注释,仅供新手参考。-Own book on with the reform program, draw a rectangle with a small rubber band technology program, wrote a note, for novice reference.
chap3-1
- opengl—— 实现橡皮筋技术。完美运行,简单易懂!-Rubber band technology
chap3-2(rubber)
- 橡皮筋技术,确定一个点,再确定另一个点,可以随意拉伸-The technology of the rubber band, to determine a point, and then determine the other points, can be tensile
GL1
- 使用了OpenGL的图形包,实现用橡皮筋技术绘制折线或者矩形。绘制的形状可有右键选择-Using the OpenGL graphics package, to achieve technical draw a line with a rubber band or a rectangle. May have to draw the shape of the right choice