搜索资源列表
xiangpiji
- 利用OpenGL实现折线和矩形的橡皮筋技术-OpenGL implementation using rectangular rubber band line and technical
drawLine
- 程序运行后生成500×500的窗口,可在窗口中实现橡皮筋功能的直线绘制,并实现矩形选框剪裁功能。左键键拖动绘制直线,按下右键可实现橡皮筋的拖拽,中键可以拖动绘制矩形选框,配合键盘上C键可以实现对直线的剪裁。-Generated after the program runs 500 × 500 window, can be achieved in the window rubber band drawing a straight line features, and to achieve tail
shijy
- 橡皮筋技术,OPENGL程序,运行后可以按鼠标左键任意滑动画出一个矩形,点击鼠标右键,矩形消失-Rubber band technology, OPENGL program, press the left mouse button after running any slide to draw a rectangle, click the right mouse button, the rectangle disappears
31102
- 自己用书上的程序改的,用橡皮筋技术画矩形的小程序,写了注释,仅供新手参考。-Own book on with the reform program, draw a rectangle with a small rubber band technology program, wrote a note, for novice reference.
3.11
- 折线和矩形的橡皮筋绘制技术,并采用右键菜单实现功能的选择-Rubber band line and rectangle drawing techniques, and using context menu options to achieve functional
xiangpijin
- 橡皮筋技术带右键菜单功能,实现直线和矩形的橡皮筋技术,并采用右键菜单功能选择-Right-click menu functions with a rubber band technology, to achieve a straight line and rectangle rubber band technology, and feature selection using right-click menu
chap3-111
- Visual c++中使用opengl绘制橡皮筋和橡皮筋矩形-opengl draw a rubber band and a rubber band rectangle
3.11
- 折线和矩形的橡皮筋绘制技术,并采用右键菜单实现功能的选择-Rubber band line and rectangle drawing techniques, and using context menu options to achieve functional
31102
- 自己用书上的程序改的,用橡皮筋技术画矩形的小程序,写了注释,仅供新手参考。-Own book on with the reform program, draw a rectangle with a small rubber band technology program, wrote a note, for novice reference.
chap3-111
- Visual c++中使用opengl绘制橡皮筋和橡皮筋矩形-opengl draw a rubber band and a rubber band rectangle
GL1
- 使用了OpenGL的图形包,实现用橡皮筋技术绘制折线或者矩形。绘制的形状可有右键选择-Using the OpenGL graphics package, to achieve technical draw a line with a rubber band or a rectangle. May have to draw the shape of the right choice
97575632cp
- 1.用某种方法实现圆的生成算法。 2.实现橡皮筋直线、圆、矩形。 3.实现多边形裁剪。 4.实现基本几何变换(平移、旋转、缩放)。 5.实现Bezier曲线或B样条曲线。 6.最终呈现的结果是一个小型的交互式图形系统,用界面把所有功能串连起来-Computer Graphics exterment: 1.Algrialm Bezier line 2.MidPoint 3.Bresensm