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A00_学OpenGL编3D游戏
- 3D编程 用opengl编程时的最近本框架,适合刚学图形变成的人学习,有助于理解编成原理-3D programming using opengl programming at the last of this framework, just learning to fit into graphics learning from the people, help understanding into Principle
openglsample
- 一些opengl编程的程序集合,非常容易理解,适合新手-some opengl programming procedures pool, very easy to understand for newcomers
chessobj
- 实用opengl+vc编程的程序,表现opengl的拾取和选择特性,非常容易理解,适合新手-practical opengl vc programming procedures, performance opengl pick and choose the features, very easy to understand for newcomers
statue
- 实用opengl+vc编程的程序,表现opengl纹理和混合特性,非常容易理解,适合新手-practical opengl vc programming procedures, performance opengl texture and mixing characteristics and very easy to understand for newcomers
Picksquare
- 实现OpenGL的选择拾取功能。是有助于理解OpenGL中选择拾取的经典例子。-achieve OpenGL Pick function. It is helpful in understanding OpenGL Pick a classic example.
FEEDBACK
- OpenGL初级学习的经典例程,用于实现反馈功能,有助于对反馈功能的理解。-OpenGL junior studying classical routines for the feedback function, contribute to the understanding of feedback function.
STENCIL
- OpenGL初级学习的经典例程,实现了模板缓存效果。有助于理解模板缓存功能。-OpenGL junior studying classical routines to achieve a template cache effect. Templates help to understand cache function.
MIPMAP
- OpenGL初级学习的经典例程,实现了多纹理贴图功能。有助于理解多纹理贴图功能。-OpenGL primary study of the classic routines, achieving more texture mapping function. Helps to understand more texture mapping function.
DBFCOLR
- OpenGl初级学习经典例程,用于实现了双缓存功能。有助于理解双缓存功能。-OpenGl junior studying classical routines for the realization of a dual caching function. Double cache helps to understand function.
OpenGL动态球体
- 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。比较适合初学者。便于理解OpenGL画图的数学原理.-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully d
sgi-win32
- Nate Robins超级精彩的opengl范例!包含了Nate在sgi工作期间编写的十余个OGL例程,从不同的方面阐述了这位大师对opengl的理解,每一个效果都相当精彩,适合所有opengl的学习者。-Nate Robins opengl Super wonderful example! Nate contains sgi work in the preparation of more than ten OGL routines, from different sides expounded
tutors-win32
- Nate Robins经典的opengl例程,红宝书上推荐!!可以允许初学者通过对参数的修改来加深对opengl作为API的理解和认识。-Nate Robins opengl classic routines, on the recommendation of Red Treasure Book! ! Beginners can allow the parameters of the amendment to deepen as the opengl API understanding and
MakeShadow
- 介绍OpenGL中阴影的实现方法,代码容易理解,很方便将其加入自己的工程中。-OpenGL shadow on the method, code easy to understand, easy to add his own works.
OpenGL_Kaifazhinan
- 第一章 OpenGL与三维图形世界 ? 1.1 OpenGL使人们进入三维图形世界 1.2 OpenGL提供直观的三维图形开发环境 1.3 OpenGL称为目前三维图形开发标准 第二章 OpenGL概念建立 2.1 OpenGL基本理解 2.2 OpenGL工作流程 2.3 OpenGL图形操作步骤 第三章 Windows NT环境下的OpenGL 3.1 Windows NT下的Open
01_BaseFrame
- 创建一个OpenGL窗口: 在这个教程里,我将教你在Windows环境中创建OpenGL程序.它将显示一个空的OpenGL窗口,可以在窗口和全屏模式下切换,按ESC退出.它是我们以后应用程序的框架. 理解OpenGL如何工作非常重要,你可以在教程的末尾下载源程序,但我强烈建议你至少读一遍教程,然后再开始编程. -create an OpenGL window : In this tutorial, I will teach you in the Windows envi
Lt_Opengl
- 这是一个使用Opengl函数库实现光照对比的小程序。可以帮助我们理解几种常用的光照效果。-This is a function of the use of Opengl illumination contrast to the small procedures. Can help us understand some common lighting effect.
VastOpengLsrc
- VC下OpenGL的功能演示,来自于世界著名的sigrah的教程.非常好.对于理解opengl很有用.-VC OpenGL functional demonstration from the world famous sigrah curricula. very good. for understanding opengl useful.
3Dpage
- 这是用c++ 、mfc,而不用opengl,模拟3d 函数作图的一个例子,是理解计算机图形学的很好的程序.-c, mfc, without opengl, 3d simulation of a mapping function examples, understand very well the computer graphics procedures.
MiniOGL
- 一个最基本的OpenGL程序框架。很多朋友在初学OpenGL时会很迷茫,无从下手,其实一个最简单的OpenGL程序框架对你来说可能是理解OpenGL原理的最好帮手。-a basic procedural framework of OpenGL. Many friends in a novice OpenGL will be very confused, no harm In fact, one of the most simple OpenGL procedural framework for
tutorsofOpenGLRobins
- 演示opengl基本编程概念的教学程序,其中主题包括转换,光照,雾化和纹理化等,个人认为对理解opengl编程有很大帮助