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图形学中三种画直线算法源码
- 这是OpenGL MinGW运行的文件,这是学习图形学时所编的实现代码-This is the OpenGL MinGW running in the paper, which is studying graphics as part of the realization of code
juju
- 一个Demo(演示MD2调用、影子做法、gluUnProject用法,含源码), 影子的实现算法还不是很完美。应用只局限于在平面上而不能在曲面上。-a Demo (demo MD2 called shadow, gluUnProject usage, including source code), the shadow of the algorithm is not perfect. Application confined to the flat surface and not on the
sub_shadow-binary
- 一个基于shadow volume的阴影算法源码,对于学习GPU很有帮助。 A shadow generation algorithm based on shadow volume, it is useful to GPU based programming, especailly shadow volume algorithm.
Avi3D(ok)
- 显示一个转动的空心柱体。 这是完全用VC实现的源码,使用了大量图形学基本原理和底层算法。 是图形学老师自己编写的一个程序,非常珍贵! 比OpenGL实现要复杂很多。 适合学习图形学,尤其是原理的同学参考!
polygonfilling
- 多边形填充算法的实现程序源码,在VisualC++环境下,用opengl完成的!
nurbs
- nurbs算法实现部分源码,
OpenGL实现多边形扫描转换的扫描线算法(源码)
- OpenGL实现多边形扫描转换的扫描线算法
OpenGLGameProgramming源码
- OpenGL Game Programming 一书的源代码,相当具有参考价值!包含书中的所有的例子! Beginning OpenGL Game Programming(OpenGl游戏程序设计高级入门),说高级是因为这本书确实不同一般,深入讲解OpenGL的游戏开发过程.而说是入门教程:它是一步一步的引导读者去学习.从最基础到高级. GameDev.net的两个站长写的书,这本书不只提供了一个极好的OPENGL的入门,而是整体讲述了3D程序设计. 本书是对OpenGL开发
OpenGL
- 此源码是vs2005。mfc单文档实现opengl的一些基本功能,包括:点,直线,虚线,三角形,sierpinski,实现鼠标拖动的和bresham算法,和中点园算法..也可以输入坐标点-It s based on Opengl,and it can draw points,lines,triangle,polygon.cricle,use some algorithm such as bresham amd mid_circle...you can also use mouse or set
3D
- 3D图像算法从入门到进阶(包含C实现的源码说明)-3D image from entry to advanced algorithm (implemented in C source code containing instructions)
GLSLDemo
- opengl+glsl 实现常见图形学算法,显示效果极好。暂无源码。-a graphics demo using opengl and glsl. contains many popular algorithms.
OlympicGL
- 使用Visual C++6.0继承开发环境,基于OpenGL动态绘制奥林匹克五环标志的一个小源码。代码只有一个C语音源文件。算法相对简单-The use of Visual C++ 6.0 development environment, inheritance, dynamic rendering based on OpenGL Olympic rings logo, a small source. There is only one voice C code source file. Rel
vctx
- Visual C++数字图像模式识别技术及工程实践随书源码,是很不错的加密算法。值得一看。-Visual C++ digital image pattern recognition technology and engineering practice with the book source code, is a very good encryption algorithm. Worth a visit.
maximumissues
- 这是算法设计的课堂作业最多约数问题,里面包括输入文件和源码,算法复杂度较低-This is the algorithm design of classroom work a maximum of about a few issues, which include the input file and source code, algorithm complexity is low
JOGL1
- jogl(java绑定opengl)源码,此文件包括opengl的直线、圆以及三角形篓垫算法,其中的直线和圆组成一个时钟。-jogl (java binding opengl) source, this document includes opengl linear, circular and triangular baskets, mats algorithm, which form a line and round the clock.
Bresenham
- 该源码实现Bresenham划线算法,基于OpenGL,在VC++ 6.0下编译运行通过。该算法可以帮助大家更好理解计算机图形学的关键算法概念。-Source crossed the Bresenham algorithm to achieve, based on OpenGL, under the VC++ 6.0 compiler run through. This algorithm can help you better understand the concept of key alg
fenxingsuanfa
- 该源码是计算机图形学实验里的一个实现分形的算法,可以帮助大家更好的练习OpenGL的基本操作等。-The source is an experiment in computer graphics to achieve fractal algorithm that can help you better practice the basic operations such as OpenGL.
cut-ear-1
- 计算几何中介绍多边形的割耳朵算法的源码,在opengl的环境中开发完成-Computational geometry algorithms described ear cut polygon source, opengl environment in the developed
marching-cubes
- OpenGL实现marching cubes算法源码-OpenGL to achieve marching cubes algorithm source
XlcmtextureRlxmtexture
- glcm_texture纹理分析算法源码,将其拷贝进入imageJ-Glcm_texture texture analysis algorithm source code, copy it into the imageJ