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c++_opengl_selection
- 本文提出并实现一种用于三维坐标拣选的RIP(Ray-Intersection-Penetration)方法。介绍了如何在已经渲染至窗口的三维场景中,使用鼠标或者相关设备拣选特定三维对象的方法。此方法对于正交投影或透视投影均有效,相对于OpenGL自带的选择与反馈机制,本方法无论是拣选精度还是算法实现效率均高出许多,是一种比较通用的解决方案。-this paper, and for the realization of a three-dimensional coordinates of the
3DDelaunay
- 用C++和OpenGL实现基于生长法的三角形剖分算法,并把该算法的实现算法应用到地形的显示中去!-using C and OpenGL-based growth method triangulation algorithm, and the realization of this algorithm is applied to the terrain display!
GPU-KLT-1.0
- 利用C++实现的KLT跟踪算法,通过GPU提高算法效率。
SMOKE.rar
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。,Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
CGproject
- 用c++实现了zbuffer的消隐算法。这是计算机图形学中最经典的一个算法。-Using c++ implements zbuffer the blanking algorithm. This is the classic computer graphics an algorithm.
3D
- 3D图像算法从入门到进阶(包含C实现的源码说明)-3D image from entry to advanced algorithm (implemented in C source code containing instructions)
ToonShading_example
- 经典渲染算法toon shading的C++实现,程序采用C++和OpenGL实现-Classic rendering of toon shading algorithm C++ Achieve, procedures using C++ And OpenGL to achieve
OpenGL
- OpenGL教程的详细说明,及其中的算法设计和用Visual C++实现-OpenGL Tutorial detailed descr iption of the algorithm and its design and use Visual C++ Achieve
Doo-Sabin
- Doo-Sabin多边形细化算法的OpenGL和C++实现-Doo-Sabin polygonal thinning algorithm of OpenGL and C++ to achieve
CG1
- 一个opengl下的图形学实验,展示了DDA算法画直线、中点Bresenham算法画直线、改进Bresenham算法画直线、八分法绘制圆等算法的c语言实现,结果采用每秒逐点画出,清晰明了-Opengl graphics under an experiment to demonstrate the DDA algorithm for drawing a straight line, the mid-point Bresenham algorithm for drawing a straight l
ShivaVG-0.2.1
- 基于OPENGL的OpenVG实现,用c实现的OpenVG的硬加速算法,在SVG、2D图形显示等方面有参考价值。-OPENGL based on the realization of the OpenVG, c achieved by OpenVG hardware to accelerate the algorithm, in SVG, 2D graphics, such as have reference value.
sweep
- 用C++和opengl实现的图形学中的扫描线填充算法,对初学图形学很有帮助-Using C++ and opengl graphics to achieve the scan line fill algorithm, useful for the beginner Graphics
DDA
- dda算法实实现画线,并且是用c++和OpenGL实现的。-DDA to plot a line,to apply with the c++ and the opengl!
graphics-lab
- 计算机图形学上机实验指导,OPENGL基础, 2.计算机图形学实验 (二) – OPENGL变换3.计算机图形学实验 (三) - 画线、画圆算法的实现 4.计算机图形学实验(四) - 高级OPENGL实验 5.计算机图形学实验(五)- 高级OPENGL实验 6.计算机图形学实验 (六) –-Computer graphics on experiments guidance, OPENGL based on 2 Computer Graphics experiments (B)-
Bresenham
- Opengl,实现Bresenham画线和画圆算法,鼠标右键交互切换画线模式和画圆模式,C++实现。-Opengl, Bresenham draw lines and circle algorithm, Right alternating line mode and circle mode, achieve by C++.
Zbuffer
- 用OPENGL和C++实现了扫描线Z-buffer算法-OPENGL and C++ achieved by scanning line Z-buffer algorithm
OpenGL-ball
- 采用C++和C实现subdivide 算法-Subdivide algorithm is realized by using C++ and C
23381662
- 图像融合源码,它是一种图像融合算法的C++实现程序-Image fusion of source code, it is a kind of image fusion algorithm c++ implementation procedures,,
中点画线(提高)
- 在OpenGL环境下用c++语言实现中点画线算法画一万条直线(In the OpenGL environment, we use the c++ language to realize the midpoint line drawing algorithm and draw ten thousand straight lines.)
提高(Bresenham)
- 在OpenGL环境下用c++语言实现Bresenham画线算法画一万条直线(In the OpenGL environment, we use the c++ language to realize the Bresenham drawing algorithm and draw ten thousand straight lines.)