搜索资源列表
threelight
- 用openGl实现三种光源的显示,有点光源、平行光、聚光灯等-Realize three kinds of light sources with openGl display, a little light, parallel light, spotlight, etc.
NewLight
- 定位光源、定向光源及聚光灯参数设置,在VC++中利用OpenGL编写-Positioning light sources, directional light source and spotlight parameter settings, in VC++ Prepared to make use of OpenGL
OpenGL_Light
- opengl 聚光灯的实现,点光源的实现。-opengl implementation of the spotlight, point light sources to achieve.
Light_on_cubic_and_sphere
- 对球体和正方体进行渲染设置,从而产生不同的效果。可以对材质、光照方向、聚光灯位置、光源属性(线形、连续、平方)分别进行设置。是学习OPENGL光照的非常好的程序。-On the sphere and the cube rendering settings to produce different results. Can be material, light direction, the spotlight position, light source attributes (linear, c
SpotLight
- 聚光灯---红、绿、蓝三个小球围绕大球旋转.-Spotlight--- red, green, and blue ball rotating around a large ball.
main
- 该程序使用三维渲染引擎OpenSceneGraph实现了一个聚光灯的效果-The program uses three-dimensional rendering engine OpenSceneGraph implements a spotlight effect
spot_light
- opengl 基于glut库的聚光灯程序-opengl program based on the glut library in the spotlight
MfcFirst
- opengl中的光照材质,聚光灯和普通光源的设置。-opengl in light material, spotlights and light settings.
A5_IlluminationaShading
- 实现了OpenGL中的消隐与光照。包括漫反射,材质设定,镜面反射和类似于射灯效果的聚光灯模式及切换-Implements OpenGL blanking and light. Including diffuse reflection, material set, the effect of specular and spotlight mode and switch between them
20132085_test6
- 使用MFC AppWizard 建立一个SDI 程序,。可增加绘制图形球体或茶壶等,可在环境中创建点光源、平行光、聚光灯(可利用对话框输入参数创建)、设置所绘制对象的材质,呈现出塑料、金属等材质特性。可对光源的位置、方向、类型进行控制,改变材质参数-A SDI procedures, using MFC AppWizard to create. Can increase drawing graphics sphere or teapot, etc, can create a point sour
定向光源与聚光灯
- 定向光源与聚光灯的实现——聚光灯光源也会随着距离衰减,但它不是像点光源照向四面八方的而是像平行光那样有一个聚光方向(相当于取点光源的一个锥形的一小部分),聚光灯光源呈锥形,因此有一个新的属性,就是离光源越远,照亮的圆形区域会越大(光源位于锥形体的尖端)。(Positioning light sources, directional light)