搜索资源列表
aa
- opengl实现三角形光栅化算法(重心坐标)-opengl implementation triangle rasterization algorithm (center of gravity coordinates)
11
- 直线和三角形光栅化算法:一、 实验原理 (1)直线光栅化:中点算法 (2)三角形光栅化:增量算法:寻找三顶点的包围矩形,只对该矩形内的候选像素执行循环。计算重心坐标,确定直线。 -A straight line and triangle rasterization algorithm: First, the experimental principle (1) line rasterization: the midpoint algorithm (2) triangle
Bweightpositioncalculation
- 调整大飞机飞机重心,使之在某一要求位置处-Adjust the aircraft center of gravity and make it in a certain location.