搜索资源列表
OpenGL_Missile_Shoot
- OpenGL演示导弹发射。数字键1,2,3,4,5,9改变镜头
maxflow
- 最大流最小割算法,可以跟踪主动镜头下的非刚体目标!
lens_flear
- 完美的镜头光晕效果,可以应用在游戏特效和虚拟现实中
visionplan
- 工件视觉定位系统方案 1.摄像机选择2.镜头选择:3.软件:4.光源; 一共有3个方案可供选择-Visual workpiece positioning system 1. Camera Option 2. Lens choice: 3. Software: 4. Light source a total of three programs to choose from
OpenGL Starter sphere light
- OPenGL机器人,可实现向前/后走,光源左右移动,镜头拉近拉远等操作.-OPenGL robots can be realized forward/post away, light source and move around, zoom in zoom out such an operation.
ralph_tittensor_source
- 对初学者很有益处的openGL源代码。其中包含空间转换,和镜头移动-Its got a few nice things in I think
coarse_world
- 使用OpenGL导入txt文件构造的一个简单的世界,控制一个镜头漫游一个仓库,仓库中有一些箱子等-Import txt file using the OpenGL constructed a simple world, the control of a camera roam a warehouse, storage boxes, etc. There are some
openGL
- 简单的三角形编程,涉及上色,旋转,以及镜头变换-Simple triangle programming, involving color, rotate, and change the lens
Lensflare
- ogre 实现镜头光晕 官网详细源码及图片-ogre achieve lens flare source and the official website for more pictures
ballmoving
- 简易的opengl球体移动动画,可以用鼠标转动镜头角度,球体周围附有三角体旋转效果-Simple opengl sphere moving animation, you can use the mouse to rotate camera angle, ball spin around with a triangular body
cameraroam
- opengl的场景案例,雪人在地面排队,通过上下左右键控制镜头移动-the opengl scene stories, snowman queued on the ground through the up and down keys to control the lens moving
maze
- opengL绘制3D迷宫,实现了对任意迷宫的求解,并且镜头可以自动的走出迷宫-opengL draw 3D maze solving any maze, and the lens can automatically maze
opengl-chongzi-lookat
- 功能为视角变化,漫游以及自动镜头。控制为键盘控制,q,w,e,a,s,d,p,等功能键-Function as the viewing angle changes, roaming and automatic lens. Control for keyboard control, q, W, E, A, S, D, p, and other function keys
Lensflare
- ogre 实现镜头光晕 官网详细源码及图片-ogre achieve lens flare source and the official website for more pictures
a-shader-to-stroke
- 用GLSL做了一个可以描出物体的边的shader。对物体模型的每一个面算出与镜头方向的夹角,夹角小到一定程度的时候描出边。附录像。-A shader to stroke by GLSL.
BundleAdjust
- 相机和地标用图形节点表示。相机坐标->相机的姿势,6载体 数据(相机)->指数为状态向量或[ ]如果一个固定镜头的坐标(地标)->地标位置,第一3元素6矢量数据(地标)->指数为状态向量(The camera and the landmark are represented by a graphical node. The camera coordinates - > camera position, 6 carrier Data (camera) - >
opencv鱼眼镜头标定
- opencv鱼眼镜头标定,opencv 3.0 鱼眼镜头标定项目源码