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B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
Bezier1-1
- OpenGL,Visual C++ 生成贝塞尔曲线 KEYfunction: c - 清空屏幕;e - 擦除曲线;b - 画贝塞尔曲线-OpenGL, Visual C Bessel curve KEYfunction Generation : c-blank screen; e-erasure curve; b-painting Bessel curve
AllKindsOfCurve
- 在VC中使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-in VC use OpenGL seven paintings curve : Bezier curve; 3-(2) uniform B-spline curves; 3-(2) quasi-uniform B-spline curves; 3-(2) B-spline
B_
- 1. 用鼠标拖动输入的点做为控制顶点,生成一条B-样条曲线,显示控制顶点和多边形。用鼠标Pick曲线上任意一点,移动鼠标到新位置改变曲线形状。 2. 用鼠标输入一组数据点,插值生成一条B-样条曲线-1 with the mouse to drag the input points as control vertices to generate a B-spline curves, showing the control points and polygons. Pick the curve
shiyan5
- 实验5 Bezier曲线 1.实验目的: 了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。 2.实验内容: (1) 结合示范代码了解曲线生成原理与算法实现,尤其是Bezier曲线; (2) 调试、编译、修改示范程序。 (3) 尝试实现B样条曲线算法。 -5 Bezier curve experiment 1. Experimental Objective: To understand the principle of
curve
- OpenGL绘制的B样条、贝塞尔曲线和贝塞尔曲面,可以鼠标选取关键点绘制曲线,可以鼠标对关键点进行拖拽,实现平移,旋转操作-OpenGL rendering B-spline, Bezier curves and Bezier surfaces, you can draw the curve of the mouse select the key points, you can drag the mouse right key points to achieve translation, rot
Bspli
- 用c++编写的由N个点控制的均匀B样条曲线 采用Opengl函数绘制-this is a B-spine curve used C++.
Bspline-Curve
- OpenGL开发的B样条曲线程序,支持鼠标交互,本人亲自测试能运行,用vc++6.0编写。-B-spline curve of the OpenGL development process, support for mouse interaction, personally test can be run using vc++6.0 write.
B
- opengl 作业,用与在OPENGL中绘制B洋条曲线,已经编译通过,在运行前请设置你计算机的OPENGL编译环境-opengl operating and use with OPENGL Drawing Yang B curve has been compiled through, before running set up your compiler environment OPENGL computer
homework_2.1
- 实现B样条曲线型值的计算,在给定控制节点和节点向量的情况下求曲线值-SOLVE THE PROBLEM IN B curve
B
- 实现b样条曲线的绘制的源程序,鼠标输入控制顶点即可自动画出b样条曲线-B-spline curve to achieve the mapping of the source, the mouse will automatically enter the draw control vertex b-spline curve
BezierCurveContinue
- We will use B-spline curve Continue
bezier
- 实现bezier和b样条曲线的绘制,运用基本的公式-Achieve bezier and b-spline curve drawing, using the basic formula
DrawCurve
- OpenGL program that create B-spline, Bezier and Interpolation curve
InnerInsertToB
- 使用内插算法画出B曲线:即与两条直线相切并且无限靠近直线交点的曲线-Interpolation algorithm used to draw B curve: ie as close as two lines and a straight line tangent to the curve of intersection
B
- 基于opengl下实现b样条曲线的生成及实现方式-Based on the opengl to realize the b-spline curve formation
B-spline-curve-drawing
- 本代码就是计算机图形学中的知识进行汇总,绘制B样条曲线-This code is the knowledge of computer graphics to carry on the summary, b-spline curve drawing
B
- 使用OpenGL绘制B样曲线,实现鼠标右键在屏幕中选点,左键可拖动点,三次,四点确定一条曲线-B-spline curves using OpenGL rendering to achieve the right mouse button on the screen selected points, left draggable points, three times, four points determine a curve
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
OpenGL的B样条曲线曲面的绘制
- B样 绘制,均匀,非均匀,BEZIER,准均匀(Bspline Curve include non-uniform curve and Bezier curve.)