搜索资源列表
GpuMixImage
- 这是偶以前写的一个GPU实现图象混合的程序,使用GLSL实现,本程序包含C++代码和GPU shader代码(在release文件里)
helloGPGPU_GLSL-1.0.2
- 使用GLSL Shading Language写的一个GPU实现Demo。
helloGPGPU_GLSL-1.0.2
- 显示如何使用GPU进行通用计算,例子中使用GLSL实现高斯-拉普拉斯边缘检测算子-show how to use the GPU for general purpose computing, for example the use of GLSL achieve Gaussian - Laplace operator Edge Detection
glsl4.zip
- 基于GPU编程,GLSL,对于新手有很大的帮助,不过注释是日语,GPU-based programming, GLSL, for the novice there are a great help, but notes that Japanese
OpenTK
- A cross-platform OpenGL wrapper for C# and other .Net languages. It can support OpenGL 3.1 and GLSL language. You can use it write GPU based program using C# instead of C or C++.
glsldemo-src-3.8
- 大量的opengl的GLSL的GPU编程的例子,非常适合入门和高级编程者参考。-Opengl lot of examples of GLSL of GPU programming is ideal for introductory and advanced programming reference.
GPUOpenGL
- GPU深度发掘(三)::OpenGL Frame Buffer Object 201-如何通过使用OpenGL高级着色语言(GLSL),实现在同一时间渲染输出到多个纹理上,当然,这里还需要用到绘图缓冲扩展(Draw Buffers extension)
CIRLGPUGLSLGeometryShaderTutorial
- CIRL GPU GLSL Geometry Shader Tutorial.rar
glm-0.9.0.6
- OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to p
ogl_cg_simple
- opengl 与CG,GLSL以结合,GPU显卡使用示例,包括多层纹理示例-OpenGL and Cg,Glsl,GPU SAMPLE Mulit_Texture
ex-twisting
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的twisting效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of twisting the classic graphics
ex-bulge
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的bulge效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of graphics classical bulge
ex-shrinking
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了shrink效果-OPENGL in GLSL, GPU-based rendering, by writing to the geometry shader effects to achieve a shrink
ex-replace
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了replace效果-OPENGL in GLSL, GPU-based rendering, by writing to replace the geometry shader effects to achieve a
GLSL_ES_Specification_1.0.17
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言,也即开发人员写的短小的自定义程序,他们是在图形卡的GPU (Graphic Processor Unit图形处理单元)上执行的,代替了固定的渲染管线的一部分-The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas tha
CIRLGPUGLSLGeometryShaderTutorial
- CIRL GPU GLSL Geometry Shader Tutorial.rar