搜索资源列表
Clothy
- This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches
Image_Processing_algorithm_SRM
- osculatingcircle.cpp : An interactive demo of osculating circles used to define a parametric curve curvature. Require OpenGL(R) matchsegments.cpp : Compute the scaled rigid transformation that matches a given pair of segments. srm : A k
zonghe
- *算法的综合应用: * 有m台不同的机器,n个不同的工件。每个工件有多道工序,每道工序由指定的 *机器在固定的时间内完成。一道工序一旦开始处理,就不能中断。每台机器一 *次只能处理一道工序。一个调度就是决定每台机器上工序的处理顺序,使得机 *器完成所有工件的时间最短。具体的,该问题就是要求在满足(1)、(2)两 *个约束条件的前提下,确定每台机器上工序的顺序,使加工的时间跨度(从开 *始加工到全部工件都加工完所需要的时间)达到最小。其中,(1)表示工件 *约束条件:对
artk_mmd_src_no_bullet
- artoolkit结合mmd的一个代码,作者为11区的技术宅-artoolkit mmd
cal3d
- 3dsmax导出插件cal3d,专门导出骨骼动画,以在osg中载入-3dsmax export plug-in cal3d, special exporting skeletal animation, to the inclusion in the osg
PRINTGL03
- 该程序能将屏幕上显示的一段OPenGL动画保存为一个视频文件,如AVI,MOV或MPG等。能将保存结果保留下来,脱离本软件也能播放。-The program can be displayed on the screen for some OpenGL animation saved as a video file, such as AVI, MOV or MPG and so on. Can be retained to preserve the results, from this softw
planet
- 计算机图形学程序,该程序演示太阳,地球,月亮三者的一个系统,按“y”“m”“d”系统会模拟地球公转/自转/月球绕地球转-Computer graphics program that demonstrates the Sun, Earth, Moon, a system of three, according to " y" " m" " d" the system will simulate the Earth revolution/rota
TravelViewer
- osg中的场景漫游中的实现视点切换,按M键可以切换-The scene of viewpoint roaming switch
MV_models
- 3D模型导入和观察器~~~~~OPENGL- The program function 1. Loading the 3D model by an pop window (only .m file) 2. Displaying the model 2.1 grond Ground (xy-plane)
37724117mfc_opengl
- MFC下OPENGL开发包:拥有清晰的框架方便进一步二次开发并提供了一些使用例子。-MFC under OPENGL Development Kit: a clear framework to facilitate further secondary development and provides examples of some use.
3DEditor
- vc++和opengl编程导入.max文件,并实现对象的选择,渲染,平移,旋转等功能-vc++ and opengl import programming. max file, and select the object implementation, rendering, translation, rotation and other functions
touying
- 可以显示任意位置立方体在光源下的投射阴影。a/s/d/o/p/m/n分别可以控制立方体前后左右移动及旋转-Cube can be displayed anywhere in the light under the shadow of the projection. a/s/d/o/p/m/n-cube can be controlled separately before and after the movement and rotation around
Map
- 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture map
M-Model
- Used to view the M-Model file format. Provides a quick way to check the model.
OPENGL_MFC_TUTORIALS
- it has been assumed that the reader has a fundamental Windows programming background and is also familiar with the Microsoft Foundation Classes (MFC). The reader need not have any background in OpenGL. All the code for these tutorials has been writte
rigid_motion
- 刚性位置变化计算,输入物体在空间坐标系中的坐标,以及旋转向量和平移向量,计算其在摄像机坐标系中的坐标。- [Y,dYdom,dYdT] = rigid_motion(X,om,T) Computes the rigid motion transformation Y = R*X+T, where R = rodrigues(om). INPUT: X: 3D structure in the world coordinate frame (3xN matrix for
surfo
- This submission contains a function that computes face normal data for the VertexNormals property of the surface that fixes the lighting (facenorm.m) as well as a workaround function that you can just use in place of surf (surfo.m). Only use th
MagicCubesanmofang(1)
- 三维魔方 很高兴你使用该程序,这是我用C#编写的, 目前该程序已经有了自己的录像机和播放器,并且附带有基本的旋转方法. 如果对该程序有什么好的建议或意见,或需要添加什么样的功能,可以直接给我联系, 我会在第一时间给予答复的,你的支持就是我的动力.-Three-dimensional Rubik s Cube I m glad you use the program, it is because I use C# written Currently, the program
Lighting
- vs2008下基于mfc框架的OpenGL多视区演示程序。-vs2008 framework OpenGL Based mfc multi-viewport demo program.
3dfds
- 订票系统用来翻译和说明程序系统的执行,很方便-Booking system,which is very helpful for you ti read,m