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sub_shadow-binary
- 一个基于shadow volume的阴影算法源码,对于学习GPU很有帮助。 A shadow generation algorithm based on shadow volume, it is useful to GPU based programming, especailly shadow volume algorithm.
Play3D010-Binary
- Play3D is a program to play 3D video files using full-screen quad-buffer OpenGL stereo, or red/blue glasses (anaglyph mode). It should play any format that is supported through DirectShow with an appropriate codec. This includes AVI as well as
vsgn_user_vsb
- This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstrates how to encrypt a scenegra
binary_search_tree2_0
- 随机产生一组数据 建立二叉树 并通过OPENGL 建立图形二叉树-Randomly generated binary tree to establish one set of data and through the establishment of OPENGL graphics tree
Object_Files
- format of .obj files for 3d modelling. Object files define the geometry and other properties for objects in Wavefront s Advanced Visualizer. Object files can also be used to transfer geometric data back and forth between the Advanced Visualizer
bitmap
- 采用篝火位图以点画模式绘制一个圆的图形,圆内的填充便于篝火二进位图制形式显示-The use of fire to stipple bitmap graphics mode to draw a circle, filled circle inside the map to facilitate the bonfire binary system in the form shown
weichang
- 对地下异常体进行正演模拟,采用球体为模型,写入二进制文件,利用surfer 模拟成图-Abnormal body of underground on the forward modeling, the sphere as model, written to the binary files, using a mapping surfer simulation
3DSFileFormat
- 这篇文档描述了由AutoDesk公司的3ds max产生的3ds文件的结构,因此你将无法从AutoDesk公司以及其他任何与AutoDesk公司有关系的公司获得有关二进制的.3ds和.mli文件的性质和内容的任何支持。-This document describes the structure of the generated by the company AutoDesk' s 3ds max 3ds file, so you will not be able to the nature
ppm
- C++ program which converts binary Portable Pixel Map (PPM) files to BMP files.
615070
- 三维零件转换为二进制保存到数据库,在工程中已经千锤百炼了,(Three dimensional parts converted to binary saved to the database, have dental laboratories in the engineering,)