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QuadTreeLOD
- In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using particles and a rendering meth
OpenGLDraw-ball
- OpenGL入门小程序,使用两种算法实现, 可以控制改变球的数量和球的体积,来改变基本体素即三角形的数量以及顶点的数量。-OpenGL entry procedures, using two algorithms, can control the number and volume of a sphere to change the ball to change the basic elements namely triangular number and the
01
- 01背包问题是在M件物品取出若干件放在空间为W的背包里,每件物品的体积为W1,W2……Wn,与之相对应的价值为P1,P2……Pn。-01 knapsack problem is the M items removed several pieces on the space W of a backpack, each item has a volume of W1, W2 ...... Wn, with the corresponding value of P1, P2 ...... Pn.
RayCasting
- 基于opengl实现的体绘制算法--光线投射算法(ray-casting),程序主要为ray-casting的实现程序。-On opengl achieve volume rendering algorithm- ray-casting algorithm (ray-casting), the program mainly for ray-casting the realization process.
graphics-image_performance
- 图形学上机实验:图形性能。利用GLUT库,编写一个OpenGL程序,实现绘制若干OpenGL基本体素、可以控制改变球的数量和球的体积、切换是否填充所绘制的基本体素、使绘制的球体旋转、统计绘制时间。此外包含详细的实验报告。-Graphics on an experiment: graphics performance. Use GLUT library, write an OpenGL program to achieve certain rendering OpenGL basic elemen
VolumeFog.tar
- 在opengl中用c++实现的体积纹理渲染-In opengl texture with c++ achieve volume rendering
ershimianti
- 使用opengl绘制二十面体,经典教程中的源码,下载学习-how to draw volume using opengl
raycasting
- 实现了光线投射模型,主要通过体积绘制的方法将空间中的物体绘制在显示屏幕上-Ray-casting model realized mainly by a volume rendering method of drawing an object in space on a display screen
Logger
- 体绘制是一种三维空间中而非三维空间中的二维曲面上绘制三维数据的技术。体绘制和几何绘制并没有严格的界限。两种技术经常会有相似的结果,有时两者又可认为是一种技术。(Volume rendering is a technique for rendering three-dimensional data on two-dimensional surfaces in three-dimensional space rather than two-dimensional surfaces in three-