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oglmdi2
- have included this Multiple Document Interface example here because any game development requires a good editor for constructing the world or models. The editor should provide multiple views of the scene and therefore the most intuitive method is to
CheckersCode
- its the main window of the game with the explanation of checkers logic. Very good for beginners to understand the win32 APIs
win32openglwindow
- This a basic example of a Windows 32 window with an Open GL rendering context. It is a good starting point for opensource Win32 OpenGL programming without microsoft visual studio and other expensive programs.-This is a basic example of a Window
Tutorial1
- Windows平台的2D Game实例1, 使用了C++和OpenGL.这个souce不但是OpenGL技术,还可以学习到两个方面的技术: part1: win32的消息循环, OpenGL的设置.画一些简单的图形. part2: 处理并且显示卡通图片. -This source focuses on 2D game development with C++ and OpenGL for Windows platform. We will not only focus on Ope
5Tri_RecTangle_3D
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,实现在屏幕中画一个三角锥体和正方体,并可在窗口中旋转。-Using VisualC++ Win32 application development an OpenGL program to achieve draw a triangle on the screen in the cone and the cube, and can rotate in the window.
OpenGL-Realize-Win32-AppWizard
- 这个程序可以用于自动生成OpenGL的应用程序框架,使用它,将产生一个项目,该项目包括CApp和CMainWnd。其中CApp包括创建主窗口、初始化OpenGL、维护消息掌管屏幕更新。CMainWnd包括了主窗口和OpenGL呈现上下文。-This procedure can be used to automatically generate an application framework for OpenGL, use it, will produce a project that incl
MFCwithOpenGLWindow
- 用多线程方法实现在MFC/WIN32中调用OpenGL函数创建OpenGL窗口的源码,省了对控制台的依赖-Methods to achieve multi-threaded OpenGL function is called to create the source code of the OpenGL window, saving the dependence on the console in MFC/WIN32
MFCwithOpenGLWindow51
- MFCwithOpenGLWindow51-用多线程方法实现在MFC/WIN32中调用OpenGL函数并创建OpenGL窗口源码.增加了glut定时器控制显示刷新,使得可以在MFC中方便地控制GL绘图。-MFCwithOpenGLWindow51-method with multi-threaded OpenGL function call in the MFC/WIN32 and create OpenGL window source. Increased the glut timer con
glew-1.9.0-win32
- GLEW是一个跨平台的C++扩展库,基于OpenGL图形接口。使用OpenGL的朋友都知道,window目前只支持OpenGL1.1的涵数,但 OpenGL现在都发展到2.0以上了,要使用这些OpenGL的高级特性,就必须下载最新的扩展,另外,不同的显卡公司,也会发布一些只有自家显卡才支 持的扩展函数,你要想用这数涵数,不得不去寻找最新的glext.h,有了GLEW扩展库,你就再也不用为找不到函数的接口而烦恼,因为GLEW能自动识 别你的平台所支持的全部OpenGL高级扩展涵数。也就是说,只要包
5DGS-Win32-Framework
- openGL简单窗口框架…使用很方便,以后对于简单的程序员只用在里面相应位置填写代码就好了-simple openGL window frame ... very easy to use, the future for a simple programmer just fill in the corresponding position on the inside like a code
OPENGL_MFC_study
- 在OpenGL学习过程中,NeHe 的教程为 Win32 窗口程序,对于初学者来说,多有不便,这里我写了一个基于MFC的框架,其中已经包含了 鼠标旋转 等功能。-Learning process in OpenGL, NeHe tutorials for Win32 window procedure, for starters, more inconvenient, where I wrote a MFC-based framework, which already contains the m
5DGS-Win32-Framework
- 实现分割窗口显示与操作图形,并可改变光滑程度;具体操作参看代码-Implement split window display and operation graphics, and change smoothness
opengl_window
- 在Win32中封装的OpenGLContext类,在Win32窗口中使用OpenGL绘制图形。 注:工程中OpenGL_D配置文件需要提供环境变量OpenGL,否则需要使用者自行配置OpenGL-In the Win32 package in the OpenGLContext class, in the Win32 window using OpenGL to draw graphics. Note: The OpenGL_D configuration file in the pro
glew-1.5.1-win32
- window下opengl的glew库; glew库可使程序员编写opengl程序的效率提高许多 最新版的OPENGL编程指南这本书就使用了glew库(The glew Library of OpenGL under window; The efficiency of glew library enables programmers write OpenGL program to improve a lot The latest edition of the OPENGL program