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glutdlls37beta.zip
- 图形学的重要算法,使用鼠标右键操作。包括直线DDA算法,Bresenham算法,OpenGL画法,以及圆,椭圆的画法。三角形的平移、旋转、缩放操作。环境配置在rar的注释里有说明。,The importance of graphics algorithms, using the right mouse button operation. Including linear DDA algorithm, Bresenham algorithm, OpenGL drawing, as well as
shiyan4
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。 2.实验内容: (1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法) (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序 -Understanding of the principles of cutting two-dimensional graphics (p
Ford-Fulkerson
- THIS ZIP SIMULATE THE APPLICATION OF THE FORD FULKERSON ALGORITHM WHICH ALLOWS TO SEARCH THE MAXIMUM FLOW
Midpoint-Drawlines-Algorithm
- 计算机图形学中的中点画线,中点画圆算法,openGL实现的,有源代码-Computer graphics in the dotted line, the midpoint circle algorithm, openGL, source code
suanfa
- 本文主要详细介绍了三维重建算法原理,包括Marching Cube算法,和Ray-Casting算法-This paper details the principle of three-dimensional reconstruction algorithms, including the Marching Cube algorithm, and Ray-Casting Algorithm
ray(2)
- Raytracing Algorithm Implementation by C and OpenGL
nsga2code
- Genetic algorithm for multi objective code with C++.This GAs uses the Pareto method.
ScanLine
- 扫描多边形填充算法,在该文档中有详细地对扫描多边形填充算法有个明了的定义,易于理解,运行环境为VC-Scanning polygon filling algorithm, in which the documents are detailed on the scanning polygon filling algorithm has a clear definition and easy to understand operating environment for VC
Cohen-Sutherland
- 程序运行Cohen-Sutherland线段裁剪算法 ,所用坐标系为笛卡尔直角坐标系. 起始状:用户输入所画线段的起点和终点坐标 结束状态:程序打印出裁剪以后的线段-Program runs Cohen-Sutherland Line Clipping algorithm, used for the Cartesian coordinates Cartesian coordinate system. Start-shaped: the user to enter the draw
Doo-Sabin
- Doo-Sabin多边形细化算法的OpenGL和C++实现-Doo-Sabin polygonal thinning algorithm of OpenGL and C++ to achieve
RayTraciny
- opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
Circle
- 在visual c++下用opengl实现中点画圆算法-In visual c++ implementation using the midpoint circle algorithm opengl
sweep
- 用C++和opengl实现的图形学中的扫描线填充算法,对初学图形学很有帮助-Using C++ and opengl graphics to achieve the scan line fill algorithm, useful for the beginner Graphics
lineBres
- 初学Opengl,从最基础开始,本程序实现用Bresenham算法画直线-Learning Opengl, from the beginning of the most basic, the program Bresenham algorithm for drawing a straight line with
include2
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
20091227linedda
- 本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
rcs
- :为了提高计算的精度和效率,将NURBS参数曲面应用到电大尺寸目标的RCS预估中。使用CAD软件建立模型,通 过对模型IGES文件中数据结构的分析,并以IGES文件为接口,从CAD软件模型中提取出NURBS曲面信息,然后用Cox—De Boor算法把NURBS曲面转换为Bezier益面,结合物理光学法和渐进积分展开法精确、高效的求解出任意理想导体目标曲面的 RCS-: In order to improve the calculation accuracy and effici
Diamond
- 在OpenGL环境下,用中点画线算法实现金刚石图案的绘制-The dotted line with diamond pattern drawing algorithm
scanlineFlling
- 用扫描线填充算法实现区域填充,是计算机图形学中的经典例子.-using scanline filling algorithm to fill certain domain,it is the classic example of computer graphics
Bresenhams-Algorithm
- Opengl C++ - Bresenham s Algorithm