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mkOpenGLJPEGImageSDK
- 一个C++的类,用来存储opengl屏幕画面为JPEG,以及读取BMP、JPEG图片作为纹理,用法简单只要3行代码。-a Class C, used to store opengl screen for JPEG images, and to read BMP, JPEG as texture, use simple as three lines of code.
gl_3ds_loader
- 这是一个opengl下的3ds文件loader。 导入的3ds object 可以用jpeg或者bmp文件作为贴图。 This program loads a 3ds-file with jpeg or bmp texture. Make a model with texture in 3D Studio Max or similar and export it as a 3ds-file. Remember to use the top view in 3D studio as
tex
- OpenGL实现纹理 加载三种图片格式 BMP/JPEG/TGA-OpenGL texture loading to achieve three kinds of image format BMP/JPEG/TGA
3DSLoader
- 实现3D文件的载入,可以是bmp,jpeg-The 3D file to load, which can be bmp, jpeg, etc.