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  1. VertexBufferObjects

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  2. When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The e
  3. 所属分类:OpenGL

    • 发布日期:2008-10-13
    • 文件大小:190.03kb
    • 提供者:李明宗
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