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Shadows
- This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote
test10
- While it is perfectly alright to code a 3D environment as a long series of numbers, it becomes increasingly hard as the complexity of the environment goes up. For this reason, we must catagorize our data into a more workable fashion. At the top of ou
opengl
- 立方体的三维立体源代码 有助于开发三维立体的东西!对初学者狠有帮助-Three-dimensional cube of the source code will help the development of three-dimensional things! Has Helped hard for beginners
lizhi
- 粒子系统的源代码,希望大家提出宝贵意见,我会努力让大家学到好东西-Particle system source code, hope that we put forward valuable suggestions, I will work hard so that we learn good things
Nehedaima
- NEHE的48课时的全部源代码 一个一个从原网站上拷下来的 很辛苦 相信大家找了很久了吧!-NEHE 48 hours all the source code for a one copy from the original site down I believe we worked very hard for a long time to find a bar!
OpenGL
- OpenGL红宝书的配套代码,和书中的一样,好不容易才找到的,不用将书中的代码敲上去了。-OpenGL Red Book of the supporting code, and the book as hard just to find, and will not need to knock up the code in the book.