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Clothy
- This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches
MV_models
- 3D模型导入和观察器~~~~~OPENGL- The program function 1. Loading the 3D model by an pop window (only .m file) 2. Displaying the model 2.1 grond Ground (xy-plane)
touying
- 可以显示任意位置立方体在光源下的投射阴影。a/s/d/o/p/m/n分别可以控制立方体前后左右移动及旋转-Cube can be displayed anywhere in the light under the shadow of the projection. a/s/d/o/p/m/n-cube can be controlled separately before and after the movement and rotation around
rigid_motion
- 刚性位置变化计算,输入物体在空间坐标系中的坐标,以及旋转向量和平移向量,计算其在摄像机坐标系中的坐标。- [Y,dYdom,dYdT] = rigid_motion(X,om,T) Computes the rigid motion transformation Y = R*X+T, where R = rodrigues(om). INPUT: X: 3D structure in the world coordinate frame (3xN matrix for
main
- 描述 1 2 3 4 5 6 7 ############################# 1 # | # | # | | # #####---#####---#---#####---# 2 # # | # # # # # #---#####---#####---#####---# 3 # | | # # # # # #---#########---#####---#---# 4 # # | | | | # # ############################# (图 1) #