搜索资源列表
jxglTracker
- This code shows how we can perform rubber-banding in an OpenGL application The source code here includes a simple C++ class called jxglTracker. The two main member functions in the class are DrawTrackRect() and Track(). In the DrawTrackRect() funct
OpenGLSolarSys
- Open GL Line int main() { int gdriver=DETECT, gmode initgraph(&gdriver, &gmode, \"c:\\\\tc\") lineBres(30,20,100,150) getch() closegraph() }
stablefluids_source.tar
- This realtime fluid simulator is based on Jos Stam s paper \"stable fluids\". It allows interactive control of fluids (including gases). A simple editor is included, although the main aspect lies on the implementation of the solver. It is written i
ogl_solidnode_bsp墙壁
- 本代码主要是介绍了一个基于opengl开发环境的c++代码,主要生成的是门的形状.-this is the main source of a development environment based on opengl c code, the main formation in the shape of the door.
ogl_color_key门
- 本程序是基于opengl开发环境的c++代码,主要是生成门的图形.-opengl development environment based on the c code, the main door is generated graphics.
ogl_vertex_data转动的正方体的融合
- 本程序是基于opengl平台的c++代码,主要体现的是一个融合图片的旋转立方体.-this program is based on the platform opengl c code, the main picture is a fusion of rotating cube.
Opengl3d_cai
- 《学OpenGL编3D游戏》是编程系列丛书之一。是以一个完整的3D游戏编写过程,进行程序设计的知识、技术教学。 《学OpenGL编3D游戏》不同于传统的程序设计书籍,它重在游戏的实现方案。以一个完整的游戏为主线,用鱼骨方式讲解相关知识技术,力求可读性更好。 《学OpenGL编3D游戏》的教学辅助系统CAI由四大块组成: A、程序要点说明 B、程序编制演示 C、程序运行效果 D、源程序- Learning OpenGL made 3D game
TankWorld_OpenGLl-1.0
- 这是我由pascal语言opengl1.0编写的坦克射击游戏移植而来,C++。 与原本passcal游戏逻辑上没有太大变化,主要是变量类型的转变和在opengl使用上的变化。 VC6.0编译即可。 游戏pascal源码和 纯C语言opengl 2.0的一直版本可在本人上传的源码中找到。-This is by pascal language opengl1.0 prepared tank shooter transplanted from C++. Logic with original
Milkshape3D_Importer
- 1。动画规模因素是用来控制动画率。 2。阈值是用来控制多少在进口UV坐标网格/网格。 3。自从MilkShape3D ascii文件不包含信息的速度播放,我用25 fps射击。 * *历史 1。修理几乎所有的动画虫子发现在0.5版本。 2。支持Milkshape3D Ascii文件。 3。使动画更符合Milkshape3D钥匙。 4。纹理路径解决新旧版本的MilkShape3D文件。-This plug-in is
Polkadot3D
- 用C#对模型的渲染,使其表面具有各种效果。其中包含shader和主程序-C# rendering of the model to the surface with a variety of effects. Which contains the shader and the main program
mesh.c
- A C main file for creating mesh in OpenGL
yuanzhu
- 用c++写个关于圆柱的程序主要用到了继承和派生-With c++ written procedures on cylindrical main use of the inheritance and derived
main
- code allowing the creation of a cube using opengl under C-code allowing the creation of a cube using opengl under C++
3D-pool-game-(OpenGL--CPP)
- 3D pool game made in Visual Studio 2010 (C++) with OpenGL. Main folder contents VC++ project and textures in. In additional files you can see Controls and fully descr iption of physical simulation (in russian).
main
- 三棱柱,用c语言编程实现,结果正确,非常有用。-Prism, with the c programming language, the result is correct, very useful.
Fog
- opengl对fog雾的处理,包含了opengl基本框架.主要代码: fog.h fog.c-opengl for fog fog treatment, including the opengl basic framework of the main code: fog.h fog.cpp
Main
- 有三个不同移动方式的三角形,代表了图形最基本的变换,是比较基础的openGL 的应用,采用C语言,基于openGL-Three different movements of the triangle, represents the most basic graphics transform,
parsePLYFile
- 图形学中通过三角形网格画bunny,主要利用OpenGL和C-Graphics by triangle mesh painting bunny, the main use of OpenGL and C++