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marching cube算法的openGL实现,简单扼要-marching cube algorithm openGL implementation, simple and concise
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本文主要详细介绍了三维重建算法原理,包括Marching Cube算法,和Ray-Casting算法-This paper details the principle of three-dimensional reconstruction algorithms, including the Marching Cube algorithm, and Ray-Casting Algorithm
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marching cube的另一种实现,算法效率应该比Paul的要高一点。-marching cube another to achieve the algorithm efficiency should be higher than that of Paul.
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Marching Cube algorithm source code, written using C, to achieve three-dimensional spatial data triangulation in 64 bits
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