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cameras
- 使用四元组实现矩阵旋转功能,具有6维功能的摄像机。需用dev-C++编译。-use four yuan Group to achieve rotation matrix with six cameras peacekeeping function. Required dev - C compiler.
33MatrixCa
- 这个是一个矩阵运算的代码引擎,采用C++语言编写,并已封装.该代码只用于3*3的矩阵,效率比较高,主要用于OpenGL ,D3D编程时候使用-this is a matrix calculation engine code using C language, and Packaging. The code used only 3 * 3 matrix, more efficient, mainly for the OpenGL, when using D3D programming
3-dimensional-graphics-drawing
- C#二维三维图形绘制工程实例宝典第8章:三维图形。本章介绍了应用三维图形的基础知识,包括三维矩阵,变换和坐标体系等来创建各种三维图形,例如三维折线图,三维网格和曲面图,轮廓图,三维柱状图,四维切片图和三维复合图。-Two-dimensional three-dimensional graphics drawing C# Projects Collection Chapter 8: three-dimensional graphics. This chapter describes the bas
maximum_likelihood_classification
- 经典的最大似然法分类法的C语言实现,有助于深入了解遥感分类原理。-This program implements the maximum likelihood classification procedure. ouput:1.classified image, and 2. probability file. Note: For constructong variance-covariance matrix must be generic binary file.
glutEx1-vs6
- 首先,画一张有四条腿的桌子,其中四条腿的形状一样位置各异,所以先写一个画桌脚的函数Draw_Leg113(a,b,c),并通过参数把绘制的位置告诉函数。函数的实现较为简单,只需先push,后pop保护当前的矩阵,再经过移位,缩放z轴,绘制cube即可完成。 -First, draw a table has four legs, one of the four legs of different shapes, like the location, so the first leg draw
Maxtire
- 这是一个对矩阵的操作算法,即使对矩阵进行转置和乘法。用C语言实现的。-This is a matrix operation algorithm, even for matrix transpose and multiplication. Realized with C language.
Cannon
- 佳能矩阵相乘算法,利用了openmp与C++技术-Canon matrix multiplication algorithm, use openmp and C++ technology
OpenCLMatrixMult
- 运用Opencl的矩阵运算。利用c#完成。-Opencl of matrix operations.
engine3d220582662011
- Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. STL style container classes in C. Math library, including vector and matrix operations, various utilities. Filtered image scaling, mipmap gene
Cannon
- 佳能矩阵相乘算法,利用了openmp与C++技术-Canon matrix multiplication algorithm, use openmp and C++ technology
glutEx3
- 一、实验目的和要求 在OpenGL编程基础上,通过实现实验内容,掌握OpenGL的矩阵使用,并验证课程中矩阵变换的内容。 二、实验内容和原理 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: “平移的桌子,旋转的桌子”-First, experimental purposes and requirements of the OpenGL programming, based on the contents through the
glutEx5
- 一、实验目的和要求 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 二、实验内容和原理 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: “桌子和茶壶的正投影和透视投影” 可以使用键盘改变camera位置与观察方向 (按键为a
gl-matrix.c-master
- gl-matrix.c: C Matrix library for OpenGL apps. A port of the gl-matrix Javascr ipt library.