搜索资源列表
minimalScreenSaver
- This class loads a texture file and prepares it to be used in OpenGL. It can open a bitmap or a targa file. The min filter is set to mipmap b/c they look better and the performance cost on modern video cards in negligible. -This class loads a fi
asdd
- 遗留的OpenGL2.1的参考页,包括所有的OpenGL2.1规范中的OpenGL命令,其中包括已被弃用,并在更现代的OpenGL版本(但仍包括在OpenGL的兼容性型材)删除命令的说明。此外,还包括GLU和GLX入口点的说明。 -The legacy OpenGL 2.1 reference pages include descr iptions of all OpenGL commands contained in the OpenGL 2.1 Specification, includ
020_Stencil_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
021_MPPL_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
LibGenROAM20020716.tar
- On modern graphics hardware using AGP chunks, ROAM is shown here running with 1.56 million triangles at 25.6 frames per second. The geometry in this case is generated procedurally during flight using midpoint displacement with smooth interpolatory su
Roamsteps20020817
- The Roamsteps code base offers an introduction to implementing the ROAM algorithm for accurate, high-performance display of large terrain datasets. The ideas the original 1997 ROAM paper have been updated significantly in many respects: the basic dat
gtk3-opengl-master
- gtk3-opengl:A small test program to figure out how best to combine GTK 3 s GtkGLArea, GDK 3 s GdkFrameClock, and modern OpenGL.