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vee
- 本人在VC集成开发环境下学习Opengl时编写的一些程序,其中包括绘制齿轮,立体字,机器人,各种材质的球体等函数。本压缩包含有完整的VC工程文件及源程序,对学习Opengl具有很大的帮助。- Some procedures when the VC integrated development environment which myself study Opengl compiles, including draws up the gear, 绔嬩綋瀛? robot, each kind o
angel_22
- 这是根据DDA 算法,作的画直线的例子 自己做的,绝不参考-This algorithm is based on DDA, the painting line for example do for myself, not reference
test28
- This tutorial is intended to introduce you to Bezier Surfaces in the hopes that someone more artistic than myself will do something really cool with them and show all of us. This not intended as a complete Bezier patch library, but more as proof conc
planet1
- 自己做的OPENGL 的SOLARY SYSTEM 有3个球体,包含公转和自转-do for myself OpenGL SOLARY SYSTEM has three spheres, including the conversion of public and rotation
skeleton
- 利用混合空间增强法处理人体骨骼图像 里面有多种处理方式,还有图像结果,我自己写的哦-Treatment of the use of hybrid-space to enhance the image of human bones inside a variety of approach, I wrote it myself oh
VB_OpenGL
- 我自己写的,里面都有我的文字相信说明。介绍了vb调用OpenGL的基本框架,内有两个模块,包含像素结构,纹理的加载,模型列表,二次对象调用,简单的摄像机,模型的简单变换(旋转)等-I wrote it myself, which has I believe that the provision of the text. Vb call OpenGL introduced the basic framework, there are two modules, including the pixel
myrobot1
- 一个简单的机器手模拟 是自己做的 希望会有用啊 -one single robot do by myself which is not pefect
oglmdi2
- have included this Multiple Document Interface example here because any game development requires a good editor for constructing the world or models. The editor should provide multiple views of the scene and therefore the most intuitive method is to
myopengl
- 我自己写的封装OPENGL初始化操作的一些函数,避免每次重复书写.只有一个函数,比较简单。-I wrote it myself OPENGL package of some of the initialization function, to avoid duplication of writing each time. There is only one function, is relatively simple.
opengltuxing
- 自己写的一个源码,能够动态的保存画面,通过鼠标可以操作,而且可以在表面填充颜色。-Wrote it myself, a source that can save the dynamic images can be manipulated via the mouse, but also on the surface fill color.
OpenGLHMR
- 自己写的一个简单的OpenGL程序,能绘制多边形,移动多边形,改变多边形的颜色,改变多边形的属性-Wrote it myself, a simple OpenGL program that can draw the polygon, move polygon, change the color of the polygon, change the properties of polygons
OpenGLCodeComplete
- 一个openGL系列的源代码,我自己写的一个新手入门教程,适合初学者-1 openGL series of source code, I wrote it myself a novice Getting Started tutorial for beginners
watergrass
- 自己写的水草程序,静态的,效果还不错。绝对的原创代码-programm of watergrass generation with opengl by myself.
grass
- 自己做的一个大卷曲叶面的草,效果比较逼真。所用方法也不错,虽然曲面较多但没有用过多三角形。-by myself
planet
- 太阳系模型,自己编写的,简单,只有太阳、月亮、地球,自转,公转-Solar system model, written by myself, simple, and only the sun, moon, earth rotation, revolution