搜索资源列表
图行算法
- 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理-download the original code, the computer graphics programming practice, including painting line, anti-aliasing straight Circle, pai
0327401100
- 多边形的填充,算法可用于任何多边形的填充,只需知道它们的定点坐标就行。使用OpenGl写code-Polygon fill algorithm can be used for any polygon filling, they know only the sentinel coordinates on the line. Use OpenGl write code
scan_line_polygonfilling
- OPENGL中实现多边形的扫描线算法,能够动态地表现多边形的填充过程。 -achieve OpenGL polygon scan line algorithm performance can be dynamically polygon filling process.
DDA
- DDA 算法 achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm
01图形学课设
- 包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。还包含一个OpenGL教程-including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filli
POLYGON
- OpenGL多边形填充程序源代码,实例,多样填充-OpenGL polygon fill, source code, examples, various filling
ScanLine
- 扫描多边形填充算法,在该文档中有详细地对扫描多边形填充算法有个明了的定义,易于理解,运行环境为VC-Scanning polygon filling algorithm, in which the documents are detailed on the scanning polygon filling algorithm has a clear definition and easy to understand operating environment for VC
Fill
- 用MFC编写的多边形扫描线填充程序。 支持凹多边形,非种子点算法,而是用顶点算出边界实现填充。-MFC prepared with polygon scan-line filling procedures. Concave polygon support, non-seed-point algorithm, but with the realization of vertex fill out the border.
clip-polygon
- 多边形填充 多边形填充 多边形填充 -Polygon Filling
Graphics-comprehensive-experiment
- 1.1实现绘制Bresenham直线 运用Bresenham算法,通过点绘制实现直线。 1.2实现种子填充算法 运用4连通种子填充算法,实现填充矩形的颜色填充和矩形框内的颜色填充。 1.3实现几何变换 运用glRotated、glTranslated、glScaled实现几何图像的旋转、平移、放大、缩小。 1.4实现窗口裁剪 通过Cohen_Sutherland、Sutherland_Hodgman实现线段裁剪和多边形裁剪。 1.5实现绘制曲线 通过Bezie
PolygonFilling
- 用vs2015开发的openGL程序,实现多边形的填充算法-Polygon-Filling Algorithm with implement of C++ by VS2015
Cprogram4_Digui2(right)
- 实现opengl图形填充功能。图形是基于Bresenham算法画的,可以自选多边形的边数。-OpenGL graphics to achieve the filling function. Graphics are drawn based on the Bresenham algorithm, can choose the edge of the polygon.
Polygon-scan-line-filling
- 多边形扫描线填充,opengl源程序,vc-Polygon scan line filling, opengl source code, vc++