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4下载:
简单的Opengl纹理贴图,包括球体贴图,柱体贴图,和用贝塞尔曲线画苹果并且贴纹理-Simple Opengl texture mapping, including mapping the sphere, cylinder block, and the use of Bezier curves and paste texture painting Apple
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opengl基本应用,此代码描述了转动的球体,光照设置以及不规则物体的纹理贴图,包括影子的处理等-opengl basic application, the code describes the rotation of the sphere, light settings as well as texture mapping irregular objects, including the handling of shadow
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该程序是一个简单的太阳、地球和月亮的旋转系统。基于VS2005开发平台,使用C++和OpenGL编写。该程序使用了OpenGL基本的坐标变换功能,实现球体的公转和自转。加入了光照和纹理,使其场景真实。另外,用户可以和场景进行简单的交互,方向键可以控制场景的坐标旋转,鼠标可以点击太阳、地球和月亮,变换其渲染模式(无纹理渲染和有纹理渲染),并且窗口标题会提示当前点击的对象。-The program is a simple sun, Earth and moon rotation system. VS
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在opengl中给旋转的立方体和球体赋予纹理贴图-Giving the rotation in the opengl cube and sphere to give texture mapping
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球面纹理映射,同样适用于圆锥,圆柱等其他立体图元,给予opengl函数库,简单易懂-Spherical texture mapping, the same applies to conical, cylindrical, and other three-dimensional pixel to give opengl library, easy to understand
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本程序模拟了太阳星系中各行星的运动。程序中的球体对象采用Opengl实用库中的二次曲面回执函数进行绘制,并读入RAW文件的纹理数据-This program simulates the solar system planets in motion. Sphere object in the program library using Opengl utility function quadratic surfaces receipt draw, and read the texture data
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在三维场景中绘制两个球体,一个纹理贴图,一个启用颜色混合实现透明效果。使用鼠标可以托动任意球体,当球体叠加时,托动的是离屏幕最近的球体-Draw three-dimensional scene in two spheres, a texture, color mixing to achieve a transparent effect is enabled. Use the mouse to drag the arbitrary sphere, when the ball stack, the
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自己融合了OpenGL和MFC的一个示例,用OpenGL最底层代码实现绘制立方体、球体、环形体和纹理贴图,加入视角控制,可OpenGL的初学者参考。 -Combines OpenGL and MFC example, the lowest level code using OpenGL drawing of the cube, sphere, circular body and texture, by adding the perspective of control, the OpenGL r
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利用OPENGL绘制绘制常见的二次曲面,包括柱面、球面,碟面和立方体,并带有纹理映射-Use OpenGL to draw to draw the common quadratic surface, cylinder, sphere, disc surface and cube, with texture mapping
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用OpenGL实现球面的自定义绘制,并添加纹理。-Implement custom drawing with OpenGL sphere, and add texture.
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OpenGL学习源码,包括代贴图可旋转的空间旋转的三维球体,场景设计,曲面重复纹理填充,绘制三维球体及二维平面三角形。-OpenGL source learning, including the generation of maps rotatable three-dimensional space rotating sphere, scene design, surface texture fills repeated, drawing a three-dimensional sphere a
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OpenGL利用三角面片逼近绘制球体,纹理贴图实现可旋转的地球效果(OpenGL uses triangle patch to draw sphere and texture map to achieve rotatable earth effect)
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