搜索资源列表
freya
- use freya and lua together in a game engine
hongdoutest
- 北大侠客行机器人,使用lua编程-North knight line robot programming using lua
_fsimpfun@20_RK4fun@28
- 在vb/vc中调用mathlualib.dll中的自定义API计算一些泛函的值,如计算定积分∫[a->b]f(x)dx,计算数项级数∑[n=1->100]f(n)≈∑[n=1->+∞]f(n),计算函数项级数∑[n=1->100]f(n,x)≈∑[n=1->+∞]f(n,x),计算一阶ODEy =fsxy(x,y),y(x_0)=y_0中的y(x),……泛函的自变量在Lua文件里面输入。注意:请不要改变Lua中的函数名fun(x),fan(n),fsx(x),fan
AI
- 基于lua,和c++,a*的自动寻路-Based on lua, and c++, a* automatic pathfinding. .
Axingxunlusuanfa
- A星寻路算法,lua实现的,很好,很实用。-failed to translatefailed to translatefailed to translatefailed to translatefailed to translatefailed to translatefailed to translate
wald
- 用LUA编写的logistic回归分析中的wald检验-wald test in logistic regression using LUA
WindowTalk
- LUA脚本源码,对话窗口弹出事件,自动弹出事件-LUA scr ipt source, the dialogue window pop-up event, automatic pop-up event
loadcaffe-master
- 通过caffe和matlab,实现cnn网络(supported by https://github.com/soumith/inception.torch NN support means both CPU and GPU backends. You can also use Caffe inside Torch with this: https://github.com/szagoruyko/torch-caffe-binding However you can't use bo
CNN_Torch7-master
- 在ubuntu下实现cnn网络,有相关数据集(CNN_Torch7 ========== This code use the code of Supervised Learning tutorial of Torch7. I add the loading of image by using graphicsMagick for Torch7. 1. for the code intepretation: http://code.madbits.com/wiki/doku.php?id
神经网络自动跑马里奥
- 利用神经网络学习跑马里奥,脚本源码是NEAT.lua,已经整合在一起 测试方法:打开模拟器EmuHawk.exe,载入游戏,进入游戏后保存(save state),进入目录\SNES\State,找到刚才保存的文件,重命名为DP1.state,把这个文件复制到LUA文件夹和模拟器文件夹下,运行脚本就可以了. 哔哩哔哩上有作者的演示视频,搜索MarI/O(Use neural networks to learn how to run Mario)
移动端便捷文字识别
- ocr光学文字识别,lua编写 ocr光学文字识别,lua编写(OCR optical character recognition, Lua write OCR optical character recognition, Lua write)
lua for flow field algorithm
- 用lua语言实现的多人寻路流场算法,这个工程基于cocos2dx框架(The multiplayer routing algorithm implemented in Lua language, which is based on the cocos2dx framework)
Searcher
- 游戏常用的高效寻路算法,附带原理说明,可用于rpg,slg等等游戏开发。(A star route search arithmetic)