搜索资源列表
AABB
- 虚拟环境中的基于AABB包围盒的碰撞检测-A virtual environment based on the AABB bounding box collision detection
quadtree1
- 4叉树的实现,用opengl写的。实现的了根据视点渲染地形-4-tree implementation, written with opengl. Implementation of the terrain under the viewpoint rendering
Kuruskal_Minispining_tree
- 最小生成树Kruskal算法的实现,采用openGL显示界面,支持顶点数量设置,以及位置移动,边的权值可自行设置,界面右侧分两个版图,上方是原图,下方为算法运行过程图-Implement Kruskal minimum spanning tree algorithm, using openGL display interface, support for setting the number of vertices, and the location of the mobile, edge we