搜索资源列表
SPH3DOnTheBook
- Dr. Liu 在《光滑粒子流体动力学--一种无网格方法》一书中提供的光滑粒子流体动力学(SPH)源程序,采用Fortran语言编写,用于计算可压缩流体力学问题。-Dr. Liu in the " Smooth Particle Hydrodynamics- a meshless method," a book provided by the smooth particle hydrodynamics (SPH) source code, using Fortran langu
SPHYSICS_2D_v1.0.003
- SPH2D CODE Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangia
SPHYSICS_3D_v1.0.003
- SPH 3D Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian
Fluid-and-Air
- Particle-base C++ code for fluid and air interaction
grid_geom
- 流体仿真中的粒子方法所用到的网格几何生成程序-Fluid particle simulation method used by the grid geometry generation program
GPUSPHsnapshot-2.0
- GPUSPH is an implementation of Smoothed Particle Hydrodynamics for free surface flows (Monaghan, 1994, 2005) on a Nvidia graphics card. In this application, the fluid can be water or a more viscous substance like lava (see also GPU-LAVA).