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3下载:
光滑质点无网格法SPH并行计算程序,一种新型算法-Smooth particle meshless method SPH parallel computing procedures, a new type of algorithm
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SPH2D CODE
Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangia
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SPH 3D
Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating fluid flows. It has been used in many fields of research, including astrophysics, ballistics, volcanology, and oceanography. It is a mesh-free Lagrangian
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基于光滑粒子法开发的一款水动力计算程序。能够有效的开展cfd计算。-This report documents the computer program SPHysics based on
Smoothed Particle Hydrodynamics theory. The documentation
provides a brief descr iption of the governing equations and the
different numerical scheme
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光滑粒子法简单算例 ,一维激波管 和 二维腔内剪切流动-Smoothed Particle Hydrodynamics simple example, the shock tube one-dimensional and two-dimensional cavity shear flow
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GPUSPH is an implementation of Smoothed Particle Hydrodynamics for free surface flows (Monaghan, 1994, 2005) on a Nvidia graphics card. In this application, the fluid can be water or a more viscous substance like lava (see also GPU-LAVA).
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SPHysics是光滑粒子流体动力学的平台(SPH)由莫纳汉(1992)的制定灵感代码的研究人员在美国约翰霍普金斯大学(美国)联合开发,维哥曼彻斯特大学(英国)大学(西班牙),以及罗马萨皮恩扎大学(意大利)。发展了数年,主要以研究自由表面流的现象,其中欧拉方法可能难以适用,如波,对海上构筑物损坏断裂的影响。我们很高兴地宣布,有3个可用的代码:代码功能,而未来的版本可以在(未来发展及发行版)中找到。-SPHysics is a platform of Smoothed Particle Hydro
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Parallel Smoothed Particle Hydrodynamics Solver using Zoltan for dynamic load balancing
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Parallel Smoothed Particle Hydrodynamics Solver base using Zoltan for dynamic load balancing
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光滑粒子(SPH)模拟couette流动,代码是根据刘桂荣老师《光滑粒子流体动力学-一种无网格方法》书后的代码改编,较实用,请需要的下载-Smoothed Particle (SPH) simulation couette flow, the code is based on Liu Guirong teacher " smoothed particle hydrodynamics- a non-grid method" Code adaptation of the book,
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PySPH is an open source framework for Smoothed Particle Hydrodynamics
(SPH) simulations. It is implemented in
`Python <http://www.python.org>`_ and the performance critical parts
are implemented in `Cython <http://www.cython.org>`_.
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光滑粒子流体动力学源代码,包含二维及三维,可变光滑函数(Smoothed Particle Hydrodynamics A Meshfree Particle Method - GR Liu
SPH3DOnTheBook)
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无网格法在数值计算中不需要生成网格,而是按照一些任意分布的坐标点构造插值函数离散控制方程,就可方便地模拟各种复杂形状的流场。该法大致可分成两类:一类是以Lagrange方法为基础的粒子法(Particle method),如光滑粒子流体动力学(Smoothed particle hydrodynamics,简称SPH)法,和在其基础上发展的运动粒子半隐式(Moving-particle semi-implicit,简称MPS)法等;另一类是以Euler方法为基础的无格子法(Gridless me
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