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TextureSynthesis
- 基于块拼接的纹理合成算法实现,在最小误差路径切割时做了修改,在重叠区域寻找回溯点再同时向下和向右寻找切割路径-Splicing block-based texture synthesis algorithm, the minimum error path of the cutting was revised, in the overlapping area at the same time looking for back points and then cut down and find th
TextureSynthesisWithAdaptivePatchs
- 在EFROS块拼接纹理算法的基础上实现了浙江大学研究者提出的自适应纹理合成的算法改进,取得了一定效果,这是我的课程设计,费了好大功夫。-The EFROS block stitching algorithm based on the texture of Zhejiang University researchers have proposed adaptive texture synthesis algorithm improvements achieved certain results,
TextureSynthesisWithChange
- 带有阈值的块拼接纹理合成算法,即选择当前合成块时采用与特定阈值比较,而不是从最小误差块的一定范围内寻找合适的块-Patches with a threshold value of the texture synthesis algorithm, which select the current synthesis of block used with a specific threshold value, rather than from the smallest block error wit
TextureSynthesisWithWeightValue
- 纹理合成算法的计算中,用像素权值代替像素的RGB值来计算误差,该算法改进的实验效果并不理想,可以下载后运行观察实验效果。-Texture synthesis algorithm calculations, the right to use pixel values instead of pixel RGB values to calculate the error, the algorithm is improved experimental results were not satisfact