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  1. 198(114)

    0下载:
  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-17
    • 文件大小:23174
    • 提供者:gxl2001
  1. 198(112)

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  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-26
    • 文件大小:53991
    • 提供者:gxl2001
  1. 198(110)

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  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-26
    • 文件大小:49887
    • 提供者:gxl2001
  1. 198(108)

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  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-25
    • 文件大小:49815
    • 提供者:gxl2001
  1. 198(107)

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  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-26
    • 文件大小:49877
    • 提供者:gxl2001
  1. 198(103)

    0下载:
  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-26
    • 文件大小:301161
    • 提供者:gxl2001
  1. 198(102)

    0下载:
  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-26
    • 文件大小:199109
    • 提供者:gxl2001
  1. 198(100)

    0下载:
  2. 空间认识具有四个层次:感觉运动(Sensorimotor)的层次,它以行动的表象为依据;前运算期(Pre-operational)的层次,其基础是从记忆中获得的有关客观世界的知觉的映象-Spatial awareness has four levels: sensorimotor (Sensorimotor) level, which is based on the appearance of action the former operator of the (Pre-operational
  3. 所属分类:Java Develop

    • 发布日期:2017-04-01
    • 文件大小:94496
    • 提供者:gxl2001
  1. TangQiu

    1下载:
  2. (2) 弹球程序。编写程序,该程序通过一个发射按钮可以发射一个弹球,该球遇到边界时会自动弹回,在移动固定次数后,该球停止运动。要求每次点击发射按钮都会发射一个弹球,如果点击多次,则多个弹球同时运动。该程序通过另一个结束可以结束程序的运行-(2) pinball program. Programming, the program can be launched via a launch button of a ball, the ball met the boundary will automat
  3. 所属分类:JSP源码/Java

    • 发布日期:2013-11-05
    • 文件大小:8827
    • 提供者:bujingyun
  1. car

    0下载:
  2. 本代码模拟一个运动的小车,对java图形编程的人有一定帮助-This code simulates a movement of the car, on the java graphics programming have some help. . .
  3. 所属分类:Java Develop

    • 发布日期:2017-04-08
    • 文件大小:3988
    • 提供者:刘灯
  1. tanqiu

    0下载:
  2. 一个发射按钮可以发射一个弹球,该球遇到边界时会自动弹回,在移动固定次数后,该球停止运动。要求每次点击发射按钮都会发射一个弹球,如果点击多次,则多个弹球同时运动-A launch button to launch a ball, the ball met the boundary will automatically jump back on the move after a fixed number of times the ball stop. Requirements of each cli
  3. 所属分类:Java Develop

    • 发布日期:2017-04-06
    • 文件大小:1014
    • 提供者:kkun
  1. BABAWebSrc

    0下载:
  2. 巴巴网的动力节点传智巴巴运动网源代码传智播客-Power transmission network node Baba Chi-Baba Chi Chuan Source Sports Network podcast
  3. 所属分类:Jsp/Servlet

    • 发布日期:2017-06-02
    • 文件大小:15133349
    • 提供者:徐海洋
  1. Ball

    0下载:
  2. 1、 设计并编程实现弹球程序:用户能通过菜单或者按钮新增一小球,该小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。-1, designed and programmed Pinball program: the user through the menu or button to add a small ball
  3. 所属分类:Java Develop

    • 发布日期:2017-04-15
    • 文件大小:9825
    • 提供者:hch
  1. balls

    0下载:
  2. 随机运动的彩色弹弹球,速度逐渐减小,双击获得动力-Color Bouncing Balls random motion, the speed decreases, double-click to get momentum
  3. 所属分类:Java Develop

    • 发布日期:2017-03-26
    • 文件大小:13911
    • 提供者:李明博
  1. cool

    0下载:
  2. 沿着曲线进行运动,在运动过程中会保留残影-Movement along the curve, will remain in motion blur in
  3. 所属分类:FlashMX/Flex

    • 发布日期:2017-04-02
    • 文件大小:5449
    • 提供者:邓椿志
  1. dandanqiu

    0下载:
  2. 用java编写的模拟弹弹球,能模拟几个彩色球的循环运动。-Written with java analog Bouncing Balls, a few colored balls to simulate the cycle of movement.
  3. 所属分类:JavaScript

    • 发布日期:2017-04-01
    • 文件大小:4944
    • 提供者:王勇
  1. pengpengbianseqiu

    0下载:
  2. 该代码执行的结果是,能看到两个相同大小的球相碰后会改变颜色。每次碰后继续相碰,往返运动。-The results of the implementation of the code is the same size to see the two collide after the ball change color. Continue to collide after each collision, and from the movement.
  3. 所属分类:Applet

    • 发布日期:2017-04-13
    • 文件大小:1841
    • 提供者:Steven
  1. DisplayLinesPoints

    0下载:
  2. 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Three-dimensional features based on java3d basic graphic movement, is the foundation of computer graphics.
  3. 所属分类:Applet

    • 发布日期:2017-04-14
    • 文件大小:4560
    • 提供者:lf
  1. molecule1

    0下载:
  2. 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Three-dimensional features based on java3d basic graphic movement, is the foundation of computer graphics.
  3. 所属分类:Applet

    • 发布日期:2017-04-23
    • 文件大小:12480
    • 提供者:lf
  1. molecule2

    0下载:
  2. 基于java3d的功能实现三维基本图形运动,是基础的计算机图形。-Three-dimensional features based on java3d basic graphic movement, is the foundation of computer graphics.
  3. 所属分类:Applet

    • 发布日期:2017-04-23
    • 文件大小:14888
    • 提供者:lf
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